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> How jkwon plays multiplayer, repost
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jkwon23
post Apr 28 2012, 12:23 AM
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Updated: 7/8, 7/31, 8/4/2014


My controls

I use a keyboard connected to a laptop.

I use 1 wide, 2 wide, 3 wide, 4 wide combos, tetris, and t spin.

I try not to use hold for every piece.


I use DAS and press ~ 3 kpt

DAS:
TF - 5/5
TOP - TOW level 5
Nullpomino - 6/6 with 0 delay





Dangerous T spins:

The main goal should be to survive.

These T spins setups are not for survival.

Trinity

T-Spin Snaking

Single (non-spin with T block) double

ST Stack - although efficiency is great, mistiming can kill you.

Only the first setup is efficient

Godspin, and double polymer

May

Infinite TST

King Crimson

Midgame upstack TST -> TST

Fractal (if done excessively)

Moderate T- spins*:

Black cross

Imperial Cross

Mr T spin's STD

*Every t spin that wasn't mentioned fits into this category, including STSD, and standard T spin double/triple line clears, because too much t spin can block downstack.


COMBOS:
improve speed by:
1. building patterns.
2. non-misdropping -look at hebo, (gameplay videos later)




Theories for understanding:

1 [Theory]. 4 - wide/ 3 - wide theory:

Combos can be a significant part of the game. Look at qmk / kennyboy (Kennyboy2). Kennyboy or qmk goes 2-3 pps, hardly makes a misdrop and seems that combos appear out of nowhere. His secret is that you have to have sufficient mastery of 4 wide and/or 3 wide in order to do powerful midgame combos.

Think of this as a spectrum, where 4-wide, and 3-wides are extremes of opposite ends.

Hebo pulls off a lot of midgame combos that seem arbitary. If you see closer, you will see that hebo has no O-holes, which is required to pull off a successful 3-wide. Blink on the other hands, has much more O-holes than Hebo. His quick and constant speed with Back 2 Backs kept him as the #1 tetris in the world for years before hebo gained dominance over him in TTO 1.

You can categorize players of different skills with the 4-wide, 3-wide spectrum.

IPB Image




















I would say Kennyboy is more 4-wide than 3-wide since he clearly sets up 4-wide combos midgame. This will place him on the extreme edge of 4-wide spectrum.

HeboMAI:


Blink:


Kennyboy:


QMK:




2 [Practical]. Turn the chessboard around

Sometimes, theories just aren't enough. You have to see the playfield from your rivals' perspective.

I played cultris to understand Qmk's style. Qmk is from cultris, so he has a cultris-style combo, which means a free-misdrop style.

Like qmk, not every player can be sufficiently understood using the spectrum. You may have to step inside your opponents' shoes to gain understanding of one's playstyle.

3 [Practical]. Psychological Battle

If you have gone for far measure to understand your opponent's play-style, by applying 4-wide, 3-wide theory and putting your shoe into your opponent's, you should not be intimidated regardless of what anyone says. Reputation does not have anything to do with skill analysis/logical comparison. Logical thinking should not be compensated for dramatic emotion.


------------------------------------------
Cultris:
-More line clears at the first 3 combos are important because they extend the combo countdown. [first combo > second combo > third combo] 4 line clears at the first chain is better than 4 lines at the second chain.
-Speed is good. downstack shouldn't be too good, a little hesitation might make you miss a +2 combo.


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xenoslash
post Apr 28 2012, 08:06 AM
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" I sometimes adjust the t spin hole so that i can plow through the garbage right after the execution of the spin. this allows me to spike my opponent even harder"
I need to practice this more. I would aim for tspins wherever I can, without considering how my stack would look like afterwards. This usually allows my opponent to just return my garbage while I have to downstack through my messy setup.
Thanks for posting this jkwon!


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Paul676
post Apr 28 2012, 12:52 PM
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Added to the useful threads list


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vipjun
post Apr 29 2012, 08:10 AM
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" I downstack in a 4wide way where I aim for situations similar to my encounters with 4-wide execution. This, I believe, is why I do much more s/z spins than any other spins. "

I'm not sure if i completely understand what you mean by downstacking in a 4wide / 3wide way.

can you explain further ?


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StS
post Apr 29 2012, 11:03 AM
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I assume he's alludes to the patterns that you learn to recognise when you 4/3wide. For example, if you mainly 4wide, you will know that placing an O-piece next to a vertical S/Z-piece (that was used to plug a garbage hole, for instance) will flatten out that area, while a 3-wider might intuitively go for covering the outstanding protrusion with an L/J-piece in order to flatten.

*waits for jkwon to explain himself and reveal that I totally misunderstood his point*


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Paul676
post Apr 29 2012, 12:08 PM
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no, I think you're right StS - I also think that the best downstackers will be able to see both situations (the 'neither' style?) and do the thing best for that situation.


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jkwon23
post Apr 29 2012, 06:53 PM
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yeah, sts, you're right.. i think people who are better at one combo tend to lean toward the patterns of them

The 'neither' category is for everyone else that doesnt have the pattern sense or people who dont 3-wide/4-wide. some people may be a hybrid like a 3-wide/4-wide but theyre not in the neither group though (e.g. qmk). some may be neither in a way because they still combo through 2 wide (e.g.shizi?, candyman) or there may be people that are fantastic downstackers but their ability to downstack is mostly balanced out by the combo/t-spin ability of the other player (e.g. anon, johnny). And every style that wasnt mentioned would fall into this group.


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miggydb
post May 10 2012, 06:07 AM
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wait a min.... jkwon? you MEAN JASON KWAN? :o
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fyrefx
post May 10 2012, 02:55 PM
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sirjeivus?
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post May 10 2012, 03:01 PM
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nice guide, jeivus Wink.png
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