Follow these two simple steps:
1) watch better players play and learn from them
2) ask them sensible questions when you can
Who are the good players and some notable members?
"blink, hebo, vince, qmk, alexandra, ajanba, mattyabar, megurroki, aitsu_k, Koreans, martin,... - they're good at vs
keroko, microblizz, sub 20 40L
kevinddr, kitaru, SQR,... TGMers
jonas n., for his spins on NES tetris
Harry Hong, for his persistence on NES tetris. He's going for 999999 everyday.
farter, misakamm, farter.tk/tetr.js and creator of best guideline vs bot...
caffeine, integration - tetris analysis"
You can PM me if you have any particular questions.
It will be best if you do not read my lazy attempt at writing a comprehensive vs guide. I made a spoiler tag just for historical archive. I archive this because I considered writing a guide for people to improve, twice. I deleted the first guide because of embarrassment/paranoia, I would rather not have done that if I look back now because there were some interesting points people liked.
I use a keyboard connected to a laptop.
I use 1 wide, 2 wide, 3 wide, 4 wide
combos, tetris, and t spin.
I try not to use hold for every piece.
I use DAS
and press ~ 3 kpt
TF - 5/5
TOP - TOW level 5
Nullpomino - 6/6 with 0 delay
Dangerous T spins:
The main goal should be to survive.
These T spins setups are not for survival.TrinityT-Spin SnakingSingle (non-spin with T block) double ST Stack
- although efficiency is great, mistiming can kill you.
Only the first setup is efficientGodspin, and double polymerMayInfinite TSTKing CrimsonMidgame upstack TST -> TSTFractal
(if done excessively)
Moderate T- spins*:Black cross Imperial CrossMr T spin's STD
*Every t spin that wasn't mentioned fits into this category, including STSD, and standard T spin double/triple line clears, because too much t spin can block downstack.
improve speed by:
1. building patterns.
2. non-misdropping -look at hebo, (gameplay videos later)
Theories for understanding:
1 [Theory]. 4 - wide/ 3 - wide theory:
Combos can be a significant part of the game. Look at qmk / kennyboy (Kennyboy2). Kennyboy or qmk goes 2-3 pps, hardly makes a misdrop and seems that combos appear out of nowhere. His secret is that you have to have sufficient mastery of 4 wide and/or 3 wide in order to do powerful midgame combos.
Think of this as a spectrum, where 4-wide, and 3-wides are extremes of opposite ends.
Hebo pulls off a lot of midgame combos that seem arbitary. If you see closer, you will see that hebo has no O-holes, which is required to pull off a successful 3-wide. Blink on the other hands, has much more O-holes than Hebo. His quick and constant speed with Back 2 Backs kept him as the #1 tetris in the world for years before hebo gained dominance over him in TTO 1.
You can categorize players of different skills with the 4-wide, 3-wide spectrum.
I would say Kennyboy is more 4-wide than 3-wide since he clearly sets up 4-wide combos midgame. This will place him on the extreme edge of 4-wide spectrum.
2 [Practical]. Turn the chessboard around
Sometimes, theories just aren't enough. You have to see the playfield from your rivals' perspective.
I played cultris to understand Qmk's style. Qmk is from cultris, so he has a cultris-style combo, which means a free-misdrop style.
Like qmk, not every player can be sufficiently understood using the spectrum. You may have to step inside your opponents' shoes to gain understanding of one's playstyle.
3 [Practical]. Avoid Einstellung.
"Einstellung is the development of a mechanized state of mind. Often called a problem solving set, Einstellung refers to a person's predisposition to solve a given problem in a specific manner even though "better" or more appropriate methods of solving the problem exist." (wikipedia)
Give your working memory a break, and let your memory run in serendipitous diffuse mode.
4 [Practical]. Psychological Battle
If you have gone for far measure to understand your opponent's play-style, by applying 4-wide, 3-wide theory and putting your shoe into your opponent's, you should not be intimidated regardless of what anyone says. Reputation does not have anything to do with skill analysis/logical comparison. Logical thinking should not be compensated for dramatic emotion.
-More line clears at the first 3 combos are important because they extend the combo countdown. [first combo > second combo > third combo] 4 line clears at the first chain is better than 4 lines at the second chain.
-Speed is good. downstack shouldn't be too good, a little hesitation might make you miss a +2 combo.