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> King of Stackers, How to play and not suck
Ravendarksky
post Sep 14 2011, 09:43 AM
Post #11


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Thanks for the information, I'll have to look up the differences and figure this out Smile.png


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myndzi
post Sep 20 2011, 01:32 AM
Post #12


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Added this paragraph to the quirks section:

Unlike some other games, you can lose a match in King of Stackers if any portion of your field goes above the top of the hidden area. This is unlike many guideline games which have a very tall hidden area, or Nullpomino which "cuts off" the excess. This makes even side 4-wides risky: you can't let the edges of your field go up more than 5 above the top of the visible area.
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myndzi
post Jun 24 2012, 02:13 AM
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Hey guys, been a while since I bumped this thread. Please note that some of the information is out of date.

I'm bumping for two reasons: one, we've had a number of new players recently and I'd love to see it grow. One of the problems we've had getting players is a familiar Tetris problem: learning curve. When the only people available to play have been playing a long time and you're new, it's kind of not very fun to get your ass kicked repeatedly.

So, think about giving it another shot Smile.png

The main reason for the bump though is a major cleanup of the game modes. There are now three main available modes:

1) Change on Attack
2) Exclusive+
3) T-spin only

These all follow the rules described; T-spin only uses immobile detection, not "normal" 3-point.

There are also two revised modes:
4) Air (test)
5) Slow (test)

These are revisions of their previous equivalents to hopefully make them modes worth playing for something other than the lulz.

The new Air mode has a significantly revised garbage table:
Non-spins are as usual
Spins are +1 per line
B2B +1, mini -1
Perfect clears are a stacking +4 (PC + spin double + b2b = +7)
Combos start at 1-combo (two clears in a row) and are a flat +1 all the way across.

The new Slow mode is exactly the same as Change on Attack, except instead of accepting all of your pending garbage, you only accept one attack at a time.

I hope that slow2 will make the game more accessible to players who may have gotten scared off with crazy spikes and whatnot. I hope air2 will interest people who like perfect clearing - it's basically a perfect clear battle now.

Please let me know what you think of the new modes if you try them out, particularly air2.

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MarioThePhenom
post Jun 24 2012, 02:03 PM
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QUOTE(myndzi @ Jun 24 2012, 02:13 AM) *

When the only people available to play have been playing a long time and you're new, it's kind of not very fun to get your a** kicked repeatedly.


what are you talking about, i loved getting owned in kos, best part of the game! Sticking Out Tongue.png


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QUOTE(Panda @ Mar 9 2013, 05:28 AM) *
Lol no, that's ludacris. I have a sentence generator, Blink....
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kaos
post Jun 28 2012, 04:05 PM
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Nice Game! I will play it in when studying in the library =P
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jippiedoe
post Aug 17 2012, 04:02 PM
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Shameless bump, I honestly made an account on this forum to bump this (and ill use it later too Sticking Out Tongue.png)

epic site with way too little users
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myndzi
post Aug 17 2012, 04:44 PM
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Ha, ha. Thanks, man! I happen to agree, but there's plenty of reasons our userbase is so low. I'm hoping to address some of them soon Smile.png
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jippiedoe
post Aug 17 2012, 06:13 PM
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Oh? The only ones I can think of would be
1. its not known enough
2. there are a lot of really good stackers, making it slightly demotivating for noobs like me, but that should go away once theres more users.
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myndzi
post Aug 17 2012, 07:27 PM
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1) It's not pretty (no offense, DrPete!)
2) The mobile experience is super laggy
3) No live updating of anything

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jippiedoe
post Aug 17 2012, 07:57 PM
Post #20


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ok, looks are important for first impressions, but the rest is minor annoyances for a great original game.
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