HOME WORLD FORUMS WIKI VIDEOS
8138 members and stacking!
     Welcome guest, please login or sign up

40 Pages V  1 2 3 > »   
Reply to this topicStart new topic
> Nullpo Tetris League: SEASON TWO HAS BEGUN
Rosti_LFC
post Jan 3 2011, 11:32 PM
Post #1


Tetris Grand Master
Group Icon
Posts: 1,235
Joined: 26-June 09



Gameplay & Scoring

All divisions shall run on Nullpomino 7.5 netplay, using the default TOJ rated settings only. You shall play each opponent in your division once only. There are no rematches.

Matches will be played as a first to 15 wins with a two-game winning margin. For each match, the lose will receive the same number of points as games they won. The winner will receive 15 points plus bonus points equal to the winning margin. Any games which score higher than 15-13 will be treated as 15-13 games for scoring purposes.

Match results should be reported in this thread by either player (and are subject to dispute).

Season Two

Season Two has started, and will run until Sunday 29th May. Players are responsible for arranging their own matches.

At the end of the season, players in positions marked in green will be promoted, players in red will be relegated, and players in yellow and orange will face promotion and relegation play-offs.

SEASON TWO CURRENT STANDINGS AND RESULTS


Sign Ups

Sign Ups are currently open for Season Three.

Pending Sign-Ups:
SendMoreCorpses
mayojjin
dkorn725
dinile
ShadowJetX


Results Archive

Season One Final Standings & Results



Also, if someone would like to volunteer to help me out updating the Google docs, it'd be appreciated. Even more so if someone would like to code webpages so this is a slightly bigger and more professional and automated project.

This post has been edited by Blink: Apr 16 2011, 09:20 AM


--------------------
User is offlinePM
Go to the top of the page
+Quote Post
Paul676
post Jan 3 2011, 11:44 PM
Post #2


Tetris Grand Master
Group Icon
Posts: 2,491
Joined: 22-July 09



I think Challonge has a league system.

I'd say that it should be tf/nullpo with tspins only, however much I'd rather blockbox. Or you could run simultaneous leagues, blockbox and nullpo. But it should be the same level of spins/combos on both, since otherwise you'd get someone good with spins or combos but bad with speed bouncing from division to division.

Also because some people refuse to play blockbox because of previews and whatever.

edit: screw that, make it blockbox, I wanna do well Sticking Out Tongue.png


--------------------
User is offlinePM
Go to the top of the page
+Quote Post
Alexsweden
post Jan 3 2011, 11:50 PM
Post #3


Tetris Professional
Group Icon
Posts: 522
Joined: 9-November 10



Sounds cool

May I ask why you dont like TOJ?

Also if you want to change ure system why not have a point per won game? So a 15-7 gives 15p to winner and 7p to loser. And let the cap be 15p per game so the winning with 2 cant be abused.
User is offlinePM
Go to the top of the page
+Quote Post
Paul676
post Jan 3 2011, 11:51 PM
Post #4


Tetris Grand Master
Group Icon
Posts: 2,491
Joined: 22-July 09



what about a 15-7 give 8 points to the winner and -8 points to the loser?


--------------------
User is offlinePM
Go to the top of the page
+Quote Post
Rosti_LFC
post Jan 4 2011, 12:17 AM
Post #5


Tetris Grand Master
Group Icon
Posts: 1,235
Joined: 26-June 09



QUOTE(Paul676 @ Jan 3 2011, 11:44 PM) *

But it should be the same level of spins/combos on both, since otherwise you'd get someone good with spins or combos but bad with speed bouncing from division to division.

Yeah, this is my main reason for not wanting a TF/Blockbox split.

QUOTE(Alexsweden @ Jan 3 2011, 11:50 PM) *

May I ask why you dont like TOJ?

Also if you want to change ure system why not have a point per won game? So a 15-7 gives 15p to winner and 7p to loser. And let the cap be 15p per game so the winning with 2 cant be abused.

I'm sceptical of having to use a game which needs to be played in Japanese or on a patched/hacked version. I'll give it some playing this week, and if I reckon it'll do the job well enough (or if enough people vouch for it) then I'll probably go with a TOJ/TF split.
Points won per game doesn't give enough point difference for a game that finishes 15-13. I feel like the winner should get more than just the two extra points for winning. Giving a flat extra point bonus to the winner might work though (say +3 for winning by 0-5, +5 for winning by 5-10 and +10 for by 10-15 or something).

QUOTE(Paul676 @ Jan 3 2011, 11:51 PM) *

what about a 15-7 give 8 points to the winner and -8 points to the loser?

Because then playing against someone you know will beat you is stupid - all you're going to do is lose yourself points. The idea of giving points to the loser means that there's a large incentive to play all your matches because generally the people who play the most matches will end up with more points, which in a fairly small division should in theory mean all the games get played. Whatever scoring system I use will grant points even for losses, because it's the best way to motivate people to play all their games, even if they're likely to lose them.


--------------------
User is offlinePM
Go to the top of the page
+Quote Post
lmartins
post Jan 4 2011, 12:23 AM
Post #6


Tetris Apprentice
Group Icon
Posts: 146
Joined: 21-June 10



If the player schedules are the same (everyone plays everyone else once or twice, etc) then I don't see a problem with your current scoring system. It seems like the most fair way to keep up with scoring without having to consider points given up in the standings.
User is offlinePM
Go to the top of the page
+Quote Post
Paul676
post Jan 4 2011, 12:41 AM
Post #7


Tetris Grand Master
Group Icon
Posts: 2,491
Joined: 22-July 09



but if you don't play your game, you get -15...


--------------------
User is offlinePM
Go to the top of the page
+Quote Post
ZeroT
post Jan 4 2011, 01:18 AM
Post #8


Tetris Expert
Group Icon
Posts: 355
Joined: 28-January 10



TOJ is great for this kinda stuff...It (imo) has the best multiplayer gameplay around. That is once you get it setup properly and comfortably.


--------------------
☠ ZeroT
User is offlinePM
Go to the top of the page
+Quote Post
Paul676
post Jan 4 2011, 01:20 AM
Post #9


Tetris Grand Master
Group Icon
Posts: 2,491
Joined: 22-July 09



NP>TOJ, because it's more customisable, and it's in English, and has better multi gameplay than TOJ, which is crap for linesends (imo), and it doesn't have instand das, which I need to play well


--------------------
User is offlinePM
Go to the top of the page
+Quote Post
Profane
post Jan 4 2011, 08:58 AM
Post #10


Tetris Professional
Group Icon
Posts: 648
Joined: 2-July 09



why not just simply give players the matches they won. If you win 15-8 then the winner gets 15 and the loser gets 8. cap it at 16 if you win an overtime match then winner gets 16 loser gets 15. it would suck for someone who got shut out but the point of the divisions is to have less shutouts right. eventually you would have closer matches. or at least thats what you're striving for.


--------------------
IPB Image
User is offlinePM
Go to the top of the page
+Quote Post
Rosti_LFC
post Jan 4 2011, 05:32 PM
Post #11


Tetris Grand Master
Group Icon
Posts: 1,235
Joined: 26-June 09



Played a bit of TOJ today, and quite like it. Almost certainly going to be a toss-up between TOJ and Nullpomino (t-spins, most likely no combos, no perfect clear).

Leaning towards TOJ because it's a bit friendlier and easier to get going (with the English patch at least), and there's no scope to debate or screw up over the precise rule settings because they're already defined by the game.


--------------------
User is offlinePM
Go to the top of the page
+Quote Post
Paul676
post Jan 4 2011, 05:44 PM
Post #12


Tetris Grand Master
Group Icon
Posts: 2,491
Joined: 22-July 09



The problem with TOJ is that it nullifies speed advantage in highest level play, because of its settings. It has disgustingly slow AR speed. It's fine if you put lower leagues as TOJ, but please make higher leagues TOJ rules on nullpo, since that way one can have a speed advantage without AR and line clear delays, whilst keeping TOJ rules


--------------------
User is offlinePM
Go to the top of the page
+Quote Post
lmartins
post Jan 4 2011, 06:14 PM
Post #13


Tetris Apprentice
Group Icon
Posts: 146
Joined: 21-June 10



QUOTE(Profane @ Jan 4 2011, 08:58 AM) *

why not just simply give players the matches they won. If you win 15-8 then the winner gets 15 and the loser gets 8. cap it at 16 if you win an overtime match then winner gets 16 loser gets 15. it would suck for someone who got shut out but the point of the divisions is to have less shutouts right. eventually you would have closer matches. or at least thats what you're striving for.


Because then a 15-0 win would be the same as a 15-13 win.

Also why should someone who had to take more than 15 games to win get more points than someone who shut out their opponent?

User is offlinePM
Go to the top of the page
+Quote Post
Rosti_LFC
post Jan 4 2011, 06:25 PM
Post #14


Tetris Grand Master
Group Icon
Posts: 1,235
Joined: 26-June 09



QUOTE(lmartins @ Jan 4 2011, 06:14 PM) *

Also why should someone who had to take more than 15 games to win get more points than someone who shut out their opponent?

Yeah, whatever scoring system I use, any final score that goes past 15 will be equivalent to 15-13.


--------------------
User is offlinePM
Go to the top of the page
+Quote Post
Paradox
post Jan 4 2011, 09:09 PM
Post #15


Tetris Grand Master
Group Icon
Posts: 1,841
Joined: 2-November 10



Why don't all divisions run on NullpoMino?


--------------------
IPB Image
User is offlinePM
Go to the top of the page
+Quote Post

40 Pages V  1 2 3 > » 
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

©2009-2017 Hard Drop Community & Forum
harddrop.com is not sponsored or endorsed by The Tetris Company or its subsidiaries.