QUOTE(Paul676 @ Jan 3 2011, 11:44 PM)
But it should be the same level of spins/combos on both, since otherwise you'd get someone good with spins or combos but bad with speed bouncing from division to division.
Yeah, this is my main reason for not wanting a TF/Blockbox split.
QUOTE(Alexsweden @ Jan 3 2011, 11:50 PM)
May I ask why you dont like TOJ?
Also if you want to change ure system why not have a point per won game? So a 15-7 gives 15p to winner and 7p to loser. And let the cap be 15p per game so the winning with 2 cant be abused.
I'm sceptical of having to use a game which needs to be played in Japanese or on a patched/hacked version. I'll give it some playing this week, and if I reckon it'll do the job well enough (or if enough people vouch for it) then I'll probably go with a TOJ/TF split.
Points won per game doesn't give enough point difference for a game that finishes 15-13. I feel like the winner should get more than just the two extra points for winning. Giving a flat extra point bonus to the winner might work though (say +3 for winning by 0-5, +5 for winning by 5-10 and +10 for by 10-15 or something).
QUOTE(Paul676 @ Jan 3 2011, 11:51 PM)
what about a 15-7 give 8 points to the winner and -8 points to the loser?
Because then playing against someone you know will beat you is stupid - all you're going to do is lose yourself points. The idea of giving points to the loser means that there's a large incentive to play all your matches because generally the people who play the most matches will end up with more points, which in a fairly small division should in theory mean all the games get played. Whatever scoring system I use will grant points even for losses, because it's the best way to motivate people to play all their games, even if they're likely to lose them.