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> 4-Wide Guide, library of knowledge regarding 4-wide combos
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Paul676
post Jul 1 2012, 10:24 PM
Post #101


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4 wide is more powerful than 2 or 3 wide, but you will probably get a bit of friendly abuse hurled at you at a high level if you combo start - so I'd t-spin, since it's good practice for midgame play Wink.png


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toppingoutivan
post Jul 2 2012, 03:24 AM
Post #102


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The main disadvantage in using a 4 wides when you get pressured early on. The decrease in the number of combos significantly nerfs the amount of lines sent. In rooms with really fast players who spam tspins right at the beginning, it may not be the best choice to 4 wide.
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Paul676
post Jul 2 2012, 12:31 PM
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The biggest disadvantage in using a 4 wide is actually long-term. When you're using a 4 wide, you tend to either top out your opponent our get topped out yourself, and therefore you will practise midgame play less regularly than someone who starts t-spins, who will get into midgame much earlier and much more regularly than you. As such, you will improve less fast than them, and so even if you beat them one month, after 3 or 4 months they will be beating you.

I have first-hand experience of this - I got so rusty in my midgame play when I used 4-wide for a time as a tactic, so I went back to t-spins and have improved rapidly.


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toppingoutivan
post Jul 2 2012, 01:18 PM
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QUOTE(Paul676 @ Jul 2 2012, 12:31 PM) *

The biggest disadvantage in using a 4 wide is actually long-term. When you're using a 4 wide, you tend to either top out your opponent our get topped out yourself, and therefore you will practise midgame play less regularly than someone who starts t-spins, who will get into midgame much earlier and much more regularly than you. As such, you will improve less fast than them, and so even if you beat them one month, after 3 or 4 months they will be beating you.

I have first-hand experience of this - I got so rusty in my midgame play when I used 4-wide for a time as a tactic, so I went back to t-spins and have improved rapidly.


I remember that phase </3 - I suffered from over-relying on the opener.
I guess it's good to keep in mind that it's not an absolute trump card Wink.png
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gmashaktetris
post Aug 12 2012, 12:30 AM
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i am getting only 13 Combo in a 4_Wide


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MarioThePhenom
post Aug 12 2012, 05:44 AM
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QUOTE(dragoncity @ Aug 12 2012, 12:34 AM) *

The otherquestion about 4-Wide is when overstaks & you may Resulting A Knockout.
The Most Lines sent recorded in TB was forming a 4-wide is 560 lines sent
http://www.youtube.com/watch?v=H_UK6Z3OVnQ...ture=plpp_video

99.999999% sure thats hacked, ill wait for the pros to give the final verdict Sticking Out Tongue.png


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QUOTE(Panda @ Mar 9 2013, 05:28 AM) *
Lol no, that's ludacris. I have a sentence generator, Blink....
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hebokumiko
post Aug 12 2012, 07:44 AM
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http://www.youtube.com/watch?v=30te0tTIpuc...ture=plpp_video 4-Wide Combo with a Perfect Clear
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chriskel299
post Aug 21 2012, 12:28 PM
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Can anyone help me?? Im having trouble with Mini t-Spin with 4 Wide Like this.

Whenever i build 4 wide And if i have this v ,and The T Tetrimino is next i have a problem..
v
v


How do i t-spin the to it??



Everyime i try i ended up like this


Please Help Me!!


I even have problem inserting the red tetrimino from 3-6


This is Too Hard!!!!
I can do the Opposite ways Only Like the normal T-spin and inserting the green tetrimino.

Please Help me As i want to get better Smile.png
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Barneey
post Aug 21 2012, 12:53 PM
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Hey there, in cases like the ones you presented, you'll have to rotate your piece the other way.
Welcome to Harddrop ^_^
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NoManual
post Aug 21 2012, 01:34 PM
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You are spinning the T the wrong way.. You spin it from CV, try spin it CCV ^^ That sould solve the problem with the T!


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