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> Simple Tspin Double Guide, Tspin double simple midgame setups
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Ravendarksky
post Apr 29 2010, 11:41 PM
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This is just a description I'm making for a TF buddy. I thoguht I'd post it here though as others may find it useful.

Tspin doubles mid game are very easy to perform once you know to look for a few simple things. To get started tspinning when you are a stacker the best thing to do is simply to play normally but look for instances where you can take advantage of tspins.

First you want to look for T shapes in your stack and take advantage of them. Here are the basic ones.



Once you have the hang of that you want to start thinking about building your own T shapes. Here are the basic setups for this:



Obviously if you do a #10 or #14 you have to build up around it before you Tspin. There are slightly harder setups to spot where this isn't the case:



If you don't want to just memorise patterns, or you find this hard, another trick is to simply visualise a T over your stack top and imagine its there and place a piece above it but touching only one square (so you can tspin into it).


Once you have the hang of Tspinning over your stack you will want to start thinking about building Tspins elsewhere, perhaps from scratch even.

From Scratch:


Generally it is best to make these as 'flat' as possible. This increases your chances of being able to do a second one afterwards. Don't worry if you end up with a huge stack, I do all the time! (See last frame of previous fumen diagram for an example) These generally result from having to wait for a certain piece.

We can decrease the chance of this happening by being good at the art of 'skimming'.

This article in the wiki can give you some ideas... I wouldn't spend too long on it though, better to play around in multiplayer: http://harddrop.com/wiki/Skimming

Some skimming examples:





Any questions let me know smile.gif


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Blink
post Apr 30 2010, 12:49 AM
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here's another simple one for uneven surfaces.

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holdnext
post Apr 30 2010, 04:37 AM
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QUOTE(Ravendarksky @ Apr 29 2010, 04:41 PM) *






#20 or #21 building a T-Spin. This best works with items on just in case your opponent twists your board.
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Ravendarksky
post May 6 2010, 11:33 AM
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Rather than skimming to create a T, you can also Skim to get rid of pieces without stacking up. You would only do this if you didn't have any T pieces coming.

L/J Shift


L/J Riser


S/Z Mover


ahh my diagrams arent very clear.. ill fix them later :<

Prophecy T-Spins

Once you get the hang of basic tspin doubles, you want to start looking at using your garbage and playing ahead to create tspins later. This is called prophecy Tspinning

Here is an example. I'll add more when I have time.


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Wojtek
post May 6 2010, 11:47 AM
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Good tutorial. I think it's very useful for t-spin beginners.


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ZeroT
post May 6 2010, 12:03 PM
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A simlpe but overlooked TSD setup is the yoshihiro SD biggrin.gif


it allows you to keep your stack neat and concise and packs a punch!



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Ravendarksky
post May 6 2010, 12:20 PM
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QUOTE(ZeroT @ May 6 2010, 12:03 PM) *

A simlpe but overlooked TSD setup is the yoshihiro SD biggrin.gif
it allows you to keep your stack neat and concise and packs a punch!


This is sick because it counts as a B2B TSD. Thanks zero smile.gif


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XaeL
post May 6 2010, 01:35 PM
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an even more overlooked one is the kaidan (stairs) setup. which i use alot more than yoshihiro.



ALso remember that the simplest and easiest way to earn victories (in 1v1 at least) is to do the tsd-tetris-tetris combo (it sends 15 garbage)



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QUOTE(Paradox @ Dec 16 2010 @ 05:52 PM)
Like many setups here, it is useful if your opponent doesn't move and you get 4 Ts in a row.
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Ravendarksky
post May 6 2010, 03:12 PM
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I reworked your diagram to be a bit clearer Xael, hope you don't mind smile.gif



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XaeL
post May 6 2010, 10:07 PM
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you failed @ 3step everything needs to be lower by one level

also most of this is in the wiki..................................

the next logical thing to learn is T-Spin Finesse.


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QUOTE(Paradox @ Dec 16 2010 @ 05:52 PM)
Like many setups here, it is useful if your opponent doesn't move and you get 4 Ts in a row.
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massi4h
post May 6 2010, 10:53 PM
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Yeah I remember watching all the good TDS players early on and that always made me rage when they did the one square slower option. I guess lots of games don't reward kicked t-spins like splash though. Which means after playing a bit of splash I tend to not kick them sometimes. Stairs is always a good setup as is yoshihiro sd except for games like tf that don't reward kicked tss's. Another way is if you're stacking one side for tetrises and you see you have a t-spin gap in the middle of your stack, you can cleverly cover the empty column with like a s/z or o (or any piece if you want a tss or tst) then clear that with your t-spin.


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RoyalLance
post Jun 21 2010, 02:58 AM
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I'm kind of green to the T-Spin double setups but this guide really helps. Definitely gonna bookmark this.


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XaeL
post Jun 21 2010, 11:32 AM
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i just did this impromptu in a game


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QUOTE(Paradox @ Dec 16 2010 @ 05:52 PM)
Like many setups here, it is useful if your opponent doesn't move and you get 4 Ts in a row.
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Ravendarksky
post Aug 9 2010, 12:39 PM
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I thought I'd add what I've been practising lately.

Basically the idea is to keep your stack nice and flat to allow for more tspinning opportunities using the basics discussed in the first post.





This article in the wiki can give you some ideas for flattening various scenarios... I wouldn't spend too long on it though, better to play around in multiplayer

http://harddrop.com/wiki/Skimming





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ZeroT
post Aug 9 2010, 05:11 PM
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When stacking for TSDs I despise using the t-block to make the overhang...but every now-and-again you will have to. When its necessary its best if you lay the block flat, like raven said flat stacks always give you better options going forward, and Tetris is a very much a percentage game. (Always try to keep an I or T block in your hold)



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