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> Tetris Friends Arena Changes You Want
Beastin_Shen
post Apr 8 2010, 01:25 AM
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QUOTE(Magnanimous @ Apr 8 2010, 12:53 AM) *

Honestly, TF's biggest problem so far is that their games run on Flash. If they really want to make a great game, they'll remake it in Javascript/jQuery/HTML5/Silverlight/whatever. It would be a lot of work... But Apple's shunning Flash for a reason. icon4.gif


I agree, its not as responsive as toj and is a large reason i dislike it. i would love to see a garbage system that shows fairness, brings back combo blocking, as well as change garbage so it isnt such easy downstacking.

i would like to see a true ranking system that shows the best player, would have me more interested.


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iphys
post Apr 8 2010, 02:52 AM
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Yeah, the Flash is my number one complaint. I'd rather play a console game that works reliably. You shouldn't need a supercomputer to play Tetris, but it feels like no computer is adequate for TF, and when they went from Live to Arena the problems with the Flash got about 10 times worse.
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zaphod77
post Apr 8 2010, 05:44 AM
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QUOTE(iphys @ Apr 8 2010, 02:52 AM) *

Yeah, the Flash is my number one complaint. I'd rather play a console game that works reliably. You shouldn't need a supercomputer to play Tetris, but it feels like no computer is adequate for TF, and when they went from Live to Arena the problems with the Flash got about 10 times worse.


Yeah. I'm just not impessed. here's what I'd want changed.

1) Item stacking nerfed.

TO explain. If you get rotate locked and fogged, the later should override the former.

If you get twistered after fog, the fog should be removed. Fog after twister is fine.

You can see the logic here. it's not an issue in 1v1 much, but when you get hit with 4 items at once, they can combine in lethal ways.

2) change the items so you can play through them. Rotate lock is insanely abusive combined with initial orientations of SRS. Pretty much you have to just stop playing for 7 seconds so your piece will unstick or give yourself very ugly garbage on top of your stack. Unless of course you also get sped up, which goes under "nerf item stacking", above.

Instead, i propose the following.

Rotation lock lasts for 3 piece placements OR 7 seconds, whichever is faster.
Placing pieces in fog will make it fade faster.
Fever instead of hiding the next queue completely actually inserts the Is inside of it, so before it runs out you see them running out in the next.

Bring back garbage blocking, but exploit proof it by cancelling the garbage block after 2 seconds of not placing a piece.

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Blink
post Apr 8 2010, 06:04 AM
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QUOTE(zaphod77 @ Apr 7 2010, 09:44 PM) *


Instead, i propose the following.

Rotation lock lasts for 3 piece placements OR 7 seconds, whichever is faster.
Placing pieces in fog will make it fade faster.
Fever instead of hiding the next queue completely actually inserts the Is inside of it, so before it runs out you see them running out in the next.

Bring back garbage blocking, but exploit proof it by cancelling the garbage block after 2 seconds of not placing a piece.


I really like your idea of putting a time limit on garbage blocking, but 2 seconds seems really short. I would suggest 5 seconds, so people can still strategically counter garbage without abusing it.
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EnFuego
post Apr 8 2010, 06:40 AM
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1. Get rid of handicapping! The worst idea ever for any game possible. **Very Important

2. Get rid of line delay and painfully slow dropping speed

3. Make garbage to all. Multiplayer games suck when you lose but send more garbage than everyone else combined (It has happened to me) **Also very important

4. Make messier garbage. Or atleast make it choosable like TDS

5. Less times in between games. Have a "ready" button that if everyone hits then you start the next match or you wait the 20 seconds.

6. Have an APM stat for every player that you can see. Since the rating system sucks and you want to see how good some people are

7. Promotion/Demotion matches. To be promoted to a new rank you need to win a best of 15 match against someone else who is trying to get promoted. The higher the rank the less frequently you can attempt one of the matches. A demotion match is a match you need to play after a certain amount of time. If you do not then you can't gain more rating/temporarily lose rank until you successfully win a match.


8. Add team battles and a team creation/tag system. All the cool games are doing it. Then you could have special team only rooms and chat boxes.

9. If you pay for the ability to create expert rooms you should be able to have a personal room always available for friends/approved people to join even if you are not online. Nothing is stopping you from creating an expert room abandoning it and recreating more for everyone.

10. Beta the "ranked mode" if it still exists. Then we can start complaining about that and get it over with
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meow
post Apr 8 2010, 08:24 AM
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i hope TF Arena dies.

TF = greed, lies and incompetence

almost all the good TF players went to TOJ ;D
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XaeL
post Apr 8 2010, 10:16 AM
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All they have to do is implement a ladder similar to battle.net which matches you with people with similar win rates. Then everyone will lean towards 50% win (so everyone is happy) and also have a level that shows their true rank...

And they should have a ladder mode and a non-ladder mode, where ladder is probably 1v1 and 2v2 and non-ladder is what we currently have....


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QUOTE(Paradox @ Dec 16 2010 @ 05:52 PM)
Like many setups here, it is useful if your opponent doesn't move and you get 4 Ts in a row.
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Hsanrb
post Apr 8 2010, 10:26 AM
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QUOTE(XaeL @ Apr 8 2010, 10:16 AM) *

All they have to do is implement a ladder similar to battle.net which matches you with people with similar win rates. Then everyone will lean towards 50% win (so everyone is happy) and also have a level that shows their true rank...

And they should have a ladder mode and a non-ladder mode, where ladder is probably 1v1 and 2v2 and non-ladder is what we currently have....


Why battle.net, that is such a scam! Try iccup's system for better effiency.

http://www.iccup.com/starcraft/sc_rating_system.html

Forces top players who play similar ranks to have a higher win % and skews lower win % players down while penalizing players who play lower level beginners with a lack of winnings. TOJ makes it so higher rank gets +2 lower rank -2, if lower wins they close the gap with like +100, -100 (unfair)

But for Tetris a ranking system would have to be implemented on a BoX system, 7,9,15, whatever. Tetris at a high level seems to be disbalanced that you can go 15-1, and take a gigantic rating hit from the 1 loss.

Oh wait this is Tetris Friends, all they did was implement a grind system as opposed to something based off real talent. Anyone who saw me stream yesterday morning know I was silver, and destroyed gold players (I used a premium item) and they ran because I spent money (the free 25 ruby christmas gift) as opposed to giving me a free promotion chance. Ranked mode should be scrapped until all the competitive modes are free. TOJ divides a ladder into 1v1 ONLY, FFA doesnt' count. Should always be like that.


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meow
post Apr 8 2010, 11:28 AM
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A lot of people complain about TOJ's 1v1 rating system but I think it's great. It gives you a good sense of how skilled everyone is. Most people don't care a great deal about their ratings so there's hardly any avoiding of games due to that.
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Hsanrb
post Apr 8 2010, 11:34 AM
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QUOTE(meow @ Apr 8 2010, 11:28 AM) *

A lot of people complain about TOJ's 1v1 rating system but I think it's great. It gives you a good sense of how skilled everyone is. Most people don't care a great deal about their ratings so there's hardly any avoiding of games due to that.


Thats only true once you get up to about 5800-6000, when I first started I couldn't join a game with 5500's just wouldn't start, every single time. even though I would win and jump 250 points. I only got up in rating after beating HD members... thanks HD members!


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