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> New Tetris online : mickael.pusku.com
jezevec10
post Oct 12 2013, 10:50 AM
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Hi, your game is nice, good job. Adding hard drop and custom controls would be nice. Also make the score saving more secure, I'm able to submit any amount of points I want. With these improvements it will be awesome!
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Mickael_Tetris
post Oct 12 2013, 09:44 PM
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Thank you, I hope you come play.
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Mickael_Tetris
post Oct 14 2013, 08:32 PM
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Hi all,

I added new function :
- Rotate both directions (arrow up key and space key)

Good game

Mickael
http://mickael.pusku.com/
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Mickael_Tetris
post Oct 15 2013, 08:37 PM
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Hi all,

I want to apologize to the last registered players.
During the recent changes, I generated an error that prevented the latest members to play.

The problem is corrected.

Mickael
http://mickael.pusku.com
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Mickael_Tetris
post Oct 19 2013, 12:46 PM
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Hello everyone,

Do you know any sites or forums where I can promote my site?

I Thank You in advance for your help.

Sincerely,

Mickael
http://mickael.pusku.com/
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Sisu
post Oct 19 2013, 05:38 PM
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QUOTE(Mickael_Tetris @ Oct 19 2013, 04:46 AM) *

Hello everyone,

Do you know any sites or forums where I can promote my site?

I Thank You in advance for your help.

Sincerely,

Mickael
http://mickael.pusku.com/

http://harddrop.com/links Smile.png


--------------------
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Mickael_Tetris
post Oct 23 2013, 06:53 PM
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Thanks you.
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Mickael_Tetris
post Oct 25 2013, 08:28 PM
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Hello everyone,

Now, you can customize keys. Smile.png

Good game,

Mickael
http://mickael.pusku.com/
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Integration
post Oct 26 2013, 06:36 AM
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hard drop hard drop hard drop hard drop hard drop hard drop hard drop hard drop hard drop hard drop hard drop hard drop hard drop

The customize keys option is a bit hidden (you have to click that small equilateral triangle on the top). Without me knowing that this option existed, I wouldn't probably have found it.

The first impression is really important. People might be discouraged to play it because one has to log in (no guest option). The last 2 times I have tried it, the first few blocks were glitched. They flickered after they touched the ground.
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Mickael_Tetris
post Nov 4 2013, 10:13 PM
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Hi all players,

Here is the new site:
- You must complete 20 lines to the next level
- A time bonus saves more points


Good game


Mickael
http://mickael.pusku.com/

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Mickael_Tetris
post Nov 5 2013, 07:11 AM
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All requested changes were made. I hope you will come many.
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Integration
post Nov 5 2013, 06:35 PM
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QUOTE(Mickael_Tetris @ Nov 5 2013, 10:11 AM) *
All requested changes were made. I hope you will come many.

QUOTE(Integration @ Oct 26 2013, 09:36 AM) *
hard drop hard drop hard drop hard drop hard drop hard drop hard drop hard drop hard drop hard drop hard drop hard drop hard drop

QUOTE(Integration @ Oct 5 2013, 10:34 PM) *
In my opinion the hard drop key is the most important thing.

Your game looks good but you still have to work a little on the gameplay. I see some problems regarding the score system. After you clear a level you get 100 bonus points plus the remaining time in seconds (timer starts at 200 seconds and counts down). That's 250 points on average for me. On the other hand, the line clears reward not more than 56 points per level. So at the end Tetrising (clearing 4 lines at once with a line piece) is rather unimportant. It's about surviving as many levels as possible. Another problem is that the gravity (speed) maxes out roughly at level 10. This speed is rather unchallenging. You could play one game forever.

Now let's head back to Hard Drop and Soft Drop. If you don't know what I mean, the Wiki describes Hard Drop as Manual downward motion of a tetromino where the piece lands and locks instantly within a frame and Soft Drop as Moving the piece down faster than gravity, while still retaining control over it. Either add Hard Drop or improve Soft Drop. Currently, the Soft Drop speed is dependent on your operation system's keyboard settings (in case of Windows it looks like that). Furthermore, if you hold Down key and tap another key while doing that, the downward movement is interrupted (it's the same problem with the other keys). But the biggest problem is that you will also drop the next piece a few steps down (if you use such a high key repetition rate as I do), if the current piece locks to the ground.

If you want to improve Soft Drop, then you must add some KeyUp events and timers to your game. Soft Drop should roughly work like that: If you press Soft Drop key down, then the current piece moves down 1 step. If you keep pressing the key for 80 miliseconds, then the piece will move down another step. If you keep pressing it another 10 ms, then the piece will move down another step. If you keep pressing it another 10 ms, then the piece will move down another step. And so on. If the current piece is locked down, then the next piece won't be soft dropped. To Soft Drop the next piece you must release the Down key and press it again. You could do something similar with Left and Right key (use a bit higher numbers there and ignore the last sentence).
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Mickael_Tetris
post Nov 5 2013, 07:56 PM
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I have noted your comments.

I'd like to know is that you play under the name "Miss Take" with 9999 points?
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Integration
post Nov 5 2013, 10:58 PM
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Yes, that's me.
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Mickael_Tetris
post Nov 6 2013, 06:42 AM
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it's impossible to have 9999 points ! i don't understand...
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