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> 40 Lines leaderboard (Finesse, 1 Key Finesse), 1 Key "Finesse" game 40L leaderboard.
Danieru
post Feb 27 2017, 11:04 PM
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Hey everyone,
I decided to create a 40 Lines leaderboard specifically for the tetris game variant known as "Finesse" aka "KeyTris" "KeyBlox" which utilizes "1 key finesse".

:::: Requirement for submission:

Either a screenshot or video proof of your 40 lines time inside this thread / PM me. ::::

Download: Finesse

____________________________

Sub 1 minute and 10 seconds:
Boingloing - 68.628





Sub 1 minute:
1.





Sub 50:
1.





Sub 40:
XaeL - 37.737
Boingloing - 32.741





Sub 30:
1.





Sub 20:
1.
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Okey_Dokey
post Feb 28 2017, 06:30 AM
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There's already a 40 key sprint leaderboard (with 4 entries). Since all 40 key games / 1 key finesse games were made to be as fast as possible (no delay), one should include all of them in a leaderboard in my opinion. There's also a 1 key finesse team (with 3 entries).

Anyway, I once made a slightly modded version of Finesse. It allows to show the previews in a vertical state, to modify the number of previews, to show the active piece inside the field, and to use the 180 key as a trigger (you don't have to hold it down while pressing the other key, trigger is reset after piece placement).

I played that modded version a little one year ago. Best I got was 31.982 seconds.

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XaeL
post Mar 1 2017, 10:49 PM
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QUOTE(Okey_Dokey @ Feb 28 2017, 06:30 AM) *

There's already a 40 key sprint leaderboard (with 4 entries). Since all 40 key games / 1 key finesse games were made to be as fast as possible (no delay), one should include all of them in a leaderboard in my opinion. There's also a 1 key finesse team (with 3 entries).

Anyway, I once made a slightly modded version of Finesse. It allows to show the previews in a vertical state, to modify the number of previews, to show the active piece inside the field, and to use the 180 key as a trigger (you don't have to hold it down while pressing the other key, trigger is reset after piece placement).

I played that modded version a little one year ago. Best I got was 31.982 seconds.

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Cool, how'd you mod it? Decompile? I need to get around to finding the source code and git-hubbing it.


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QUOTE(Paradox @ Dec 16 2010 @ 05:52 PM)
Like many setups here, it is useful if your opponent doesn't move and you get 4 Ts in a row.
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Okey_Dokey
post Mar 1 2017, 11:26 PM
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Yes, I used a Java Decompiler. It created a few messed up lines in the code but nothing that couldn't be fixed. And the decompiled code didn't look that nice. For example, whenever there was a constant used, it's just the numerical value in the decompiled code.

QUOTE(XaeL @ Mar 1 2017, 10:49 PM) *
I need to get around to finding the source code and git-hubbing it.

That was no request to pastebin the decompiled code, right?
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XaeL
post Mar 2 2017, 12:11 AM
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QUOTE(Okey_Dokey @ Mar 1 2017, 11:26 PM) *

Yes, I used a Java Decompiler. It created a few messed up lines in the code but nothing that couldn't be fixed. And the decompiled code didn't look that nice. For example, whenever there was a constant used, it's just the numerical value in the decompiled code.

QUOTE(XaeL @ Mar 1 2017, 10:49 PM) *
I need to get around to finding the source code and git-hubbing it.

That was no request to pastebin the decompiled code, right?

I've got the code floating around on atlassian's git thing I just have to port it over


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QUOTE(Paradox @ Dec 16 2010 @ 05:52 PM)
Like many setups here, it is useful if your opponent doesn't move and you get 4 Ts in a row.
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officegunner
post Mar 3 2017, 10:17 PM
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https://www.youtube.com/watch?v=TGW4j7LRBJk
Wasn't this a thing?


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Okey_Dokey
post Mar 4 2017, 06:42 AM
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That's just a demonstration. XaeL played with a fixed piece sequence, memorizing which keys to press to get a good run. Fastest 1 key finesse player should be Blitz with a time somewhere between 20 and 25 seconds (he has never made a video so can't tell), maybe also Paradox.
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Blitz
post Mar 4 2017, 11:53 AM
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The fastest time I have in the modded finesse game is 25.071.(a note to anyone who may be interested in developing anything 1 key finesse related in the future: people can play significantly faster if you show the current piece inside the matrix as a ghost piece. I'm not 100% sure why but it might be because that allows the player to see the current piece without taking their eyes away from the surface of the stack)



I once made a 1 key finesse game in javascript with some downstacking modes and a 40l mode and I was able to get either sub 23 or sub 22 in that game but I don't have proof because the game doesn't have a replay system.
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Danieru
post 2 weeks ago
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QUOTE(Blitz @ Mar 4 2017, 11:53 AM) *

The fastest time I have in the modded finesse game is 25.071.(a note to anyone who may be interested in developing anything 1 key finesse related in the future: people can play significantly faster if you show the current piece inside the matrix as a ghost piece. I'm not 100% sure why but it might be because that allows the player to see the current piece without taking their eyes away from the surface of the stack)



I once made a 1 key finesse game in javascript with some downstacking modes and a 40l mode and I was able to get either sub 23 or sub 22 in that game but I don't have proof because the game doesn't have a replay system.


Do you still have the source to this "1 key finesse game in javascript"?


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XaeL
post 2 weeks ago
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Hmm i should really post the source code so people can just add features to Finesse instead of hacking around it... Grin.png

Features like previews, re-setting piece alignment and re-skinning where the next piece is would be rather helpful since everyone is different.


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QUOTE(Paradox @ Dec 16 2010 @ 05:52 PM)
Like many setups here, it is useful if your opponent doesn't move and you get 4 Ts in a row.
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XaeL
post A week ago
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https://github.com/alex-ong/Finesse

Alright, finally got around to moving the code to Github.
It was written a long time ago so the code isn't super neat.

If you want to implement something then by all means go ahead!
Just send me a pull request and off we go!

If you add a feature that breaks previous version replays that's ok as long as replays work for that version.

Cheers other Finesse-ers


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QUOTE(Paradox @ Dec 16 2010 @ 05:52 PM)
Like many setups here, it is useful if your opponent doesn't move and you get 4 Ts in a row.
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Danieru
post A week ago
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QUOTE(XaeL @ Oct 9 2017, 10:13 AM) *

https://github.com/alex-ong/Finesse

Alright, finally got around to moving the code to Github.
It was written a long time ago so the code isn't super neat.

If you want to implement something then by all means go ahead!
Just send me a pull request and off we go!

If you add a feature that breaks previous version replays that's ok as long as replays work for that version.

Cheers other Finesse-ers


Thank you XaeL for sharing, I will mess around with the source code for a bit and try to understand it.


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XaeL
post A week ago
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QUOTE(Danieru @ Oct 9 2017, 11:18 PM) *

QUOTE(XaeL @ Oct 9 2017, 10:13 AM) *

https://github.com/alex-ong/Finesse

Alright, finally got around to moving the code to Github.
It was written a long time ago so the code isn't super neat.

If you want to implement something then by all means go ahead!
Just send me a pull request and off we go!

If you add a feature that breaks previous version replays that's ok as long as replays work for that version.

Cheers other Finesse-ers


Thank you XaeL for sharing, I will mess around with the source code for a bit and try to understand it.

Its fairly simple, but needs a lot of extension to get some things working, like ghosts. It would be pretty easy to extend it to support minor theming (e.g. change where previews appear).


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QUOTE(Paradox @ Dec 16 2010 @ 05:52 PM)
Like many setups here, it is useful if your opponent doesn't move and you get 4 Ts in a row.
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