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caffeine
post Oct 17 2017, 02:45 PM
Post #121


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Settings > plus sign [+] button
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SmartS101
post Oct 17 2017, 10:33 PM
Post #122


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QUOTE(L2R @ Oct 17 2017, 09:53 AM) *

Can you change the fast restart button in jstris? cant see the option.



Settings --> + --> There's a Game Reset field.
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L2R
post Oct 18 2017, 06:29 PM
Post #123


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QUOTE(SmartS101 @ Oct 17 2017, 10:33 PM) *

QUOTE(L2R @ Oct 17 2017, 09:53 AM) *

Can you change the fast restart button in jstris? cant see the option.



Settings --> + --> There's a Game Reset field.


I changed it to space and nothing happens when I press though, not sure why
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Okey_Dokey
post Oct 20 2017, 04:59 PM
Post #124


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Just a quick repost of what I saw in the Jstris Discord. There are userscript managers for browsers, e.g. Tampermonkey extension for Chrome or Greesemonkey extension for Firefox. With those userscript managers you can change the appearance of Jstris, e.g. using a block skin of your choice or adding a background image.

The following script adds a Puyo Puyo background image and uses Puyo Puyo Tetris blockskin:

CODE
// ==UserScript==
// @name         Jstris Mods
// @namespace    http://tampermonkey.net/
// @version      0.1
// @description  try to take over the world!
// @author       You
// @match        https://*.jstris.jezevec10.com/*
// @grant        none
// ==/UserScript==

(function() {
    'use strict';
    window.addEventListener('load', function(){
        //Jstris Custom Background Image
        document.head.getElementsByTagName("style")[0].innerHTML="";
        document.body.style.backgroundImage="url('https://media.discordapp.net/attachments/
            360554528556449795/361706190406680576/d29d4205-1f9e-4c85-8a5b-3f573e55b5f4.png')";
        document.body.style.backgroundSize="100%";
        document.getElementById("app").style.backgroundColor="rgba(0, 0, 0, 0.8)";
        document.getElementById("app").style.height="1000px";

        //Jstris Block Skin Change
        loadSkin("https://i.imgur.com/G6WbXoD.png",32);
    });
})();


The following script moves the previews down by 48 pixels and reduces the preview queue to 2 pieces (I use that for Sprint):

CODE
(function() {
    'use strict';
    window.addEventListener('load', function(){
        document.getElementById("rstage").style.marginTop="48px";
        document.getElementById("queueCanvas").height="160";
        document.getElementById("sprintInfo").style.marginTop="120px";
        loadSkin("https://i.imgur.com/G6WbXoD.png",32);
    });
})();
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cubixcreature
post Nov 18 2017, 05:59 AM
Post #125


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When you switch from Spectator mode to Play mode, the chat room history is erased. Can you remove that feature? it'd be cool to keep the conversation of the room still visible.
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AmurCZ
post Dec 4 2017, 10:38 AM
Post #126


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Hi, i have problem with Jstris. I hope someone can help me here.

I can not run any of the games on Jstris. I always show this window "connection lost"

IPB Image


Thanks for help and sorry for my english.
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jezevec10
post Dec 4 2017, 11:28 PM
Post #127


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QUOTE(AmurCZ @ Dec 4 2017, 11:38 AM) *

Hi, i have problem with Jstris. I hope someone can help me here.

I can not run any of the games on Jstris. I always show this window "connection lost"


Hello,
today the jstris server was unavailable for several hours, it's possible you were trying to connect during that time. It should work now.

For latest availability information and problem reporting you can join Jstris Discord server:
https://discord.gg/RcNFCZC
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ultimamax
post Apr 11 2018, 06:24 AM
Post #128


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I have an idea for a feature. There could be a "finesse coach" mode where you're repeatedly made to place a block in a specific random place and orientation without finesse faults. (the orientation and position could be indicated by a ghost piece) I think this has a lot of potential as a finesse training tool - as of right now I'm trying to clean up my finesse and I seem to have run into a wall using the "reset on finesse fault" feature.

Considering all the game code is available I am considering writing this myself smile.gif Let me know your thoughts


--------------------
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XaeL
post Apr 12 2018, 01:43 AM
Post #129


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QUOTE(ultimamax @ Apr 11 2018, 06:24 AM) *

I have an idea for a feature. There could be a "finesse coach" mode where you're repeatedly made to place a block in a specific random place and orientation without finesse faults. (the orientation and position could be indicated by a ghost piece) I think this has a lot of potential as a finesse training tool - as of right now I'm trying to clean up my finesse and I seem to have run into a wall using the "reset on finesse fault" feature.

Considering all the game code is available I am considering writing this myself smile.gif Let me know your thoughts


I highly suggest that you instead write a big-bang clone from Puyo Puyo Tetris, where any faults result in a restart.

https://www.youtube.com/watch?v=Ucu15FHT8hI&t=18s

You could do more complex maps too.


--------------------
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QUOTE(Paradox @ Dec 16 2010 @ 05:52 PM)
Like many setups here, it is useful if your opponent doesn't move and you get 4 Ts in a row.
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jezevec10
post May 24 2018, 10:55 PM
Post #130


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Updated:
  • Added an ARR
    • Although Jstris is intended for fast games with instant DAS, a customizable ARR has been added for players that are not used to instant speed.
    • Can be configured in the game Settings next to DAS, set a value in milliseconds per step.
    • Stays instant by default. Supported in replay recordings.
  • Stalling prevention
    • During the hurry up phase, a lock delay can be activated only once (limits a stall to 5 seconds per piece).
    • Game losing focus during the hurry up phase will result in forfeit, as this could have been used to delay the solid garbage.
  • The bot is always targeted first, even with the toLeast distribution
  • Option to provide custom ghost block skin via a user script
  • The thinking emoji can be used in the chat (according to yakine, it's the only one needed)
  • Fixed the reported bugs
    • Negative replay times
    • Garbage lines could be added during sprint
    • Soft garbage could appear bellow solid garbage
    • Responses from the leader boards page are now faster
    • No refresh is required when resetting the game configuration
    • Cookies are no longer used for saving the settings
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zzymyn
post Jun 29 2018, 12:41 AM
Post #131


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Is there any way of changing the spawning rotation of the blocks (spawn T facing downwards for example)?
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XaeL
post Jul 1 2018, 01:03 AM
Post #132


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QUOTE(zzymyn @ Jun 29 2018, 12:41 AM) *

Is there any way of changing the spawning rotation of the blocks (spawn T facing downwards for example)?


Not currently. Only standard SRS orientation/kicks are supported.

Are you looking for a different rotation/kick table also?
It's definitely a bit of work (replay support for custom block orientation, potential netcode changes depending on how clients sync playfields/pieces), so i doubt it would be implemented soon
(disclosure: i am not the developer, just giving my perspective)


--------------------
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QUOTE(Paradox @ Dec 16 2010 @ 05:52 PM)
Like many setups here, it is useful if your opponent doesn't move and you get 4 Ts in a row.
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zzymyn
post Jul 3 2018, 02:01 AM
Post #133


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QUOTE(XaeL @ Jul 1 2018, 01:03 AM) *

QUOTE(zzymyn @ Jun 29 2018, 12:41 AM) *

Is there any way of changing the spawning rotation of the blocks (spawn T facing downwards for example)?


Not currently. Only standard SRS orientation/kicks are supported.

Are you looking for a different rotation/kick table also?
It's definitely a bit of work (replay support for custom block orientation, potential netcode changes depending on how clients sync playfields/pieces), so i doubt it would be implemented soon
(disclosure: i am not the developer, just giving my perspective)


Fair enough, yeah sounds like it could be a big change especially with the replays and netcode. Guess I'll just have to train myself with these orientations.
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jezevec10
post Jul 20 2018, 08:21 PM
Post #134


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Updated:
  • Fluent multiplayer screens
    • So far, the transfer of players’ game screens has been done using static snapshots of the playing field. The new system introduces transfer using binary replay-fragments, which make the screens of other players update faster, with more fluent block movements and supporting an accurate view of queue and hold.
    • A player can see opponents’ queue and hold in 1v1 rooms, 3p and 5p rooms and spectator in 1v1 rooms and 4p rooms.
    • Opponent screens follow the block skin which is used by the player, field grid is also visible.
    • Note: large rooms with 7+ 24+ players and custom rooms with non-standard randomizer still use the old system. It is also not not available for bots and players whose game began before you joined.
  • Country selection, Country leaderboards
    • Players can select their country in the account settings.
    • The leaderboard can be switched into a mode where only the records of players from the selected country are shown.
  • Timezone and Language selection
    • A preferred timezone can be selected in the account settings so all time information is presented in this timezone.
    • A language selected in the account settings will always be preferred (e.g. the site won't switch language when a localized link is clicked).
  • Replay playback follows sound settings of the user that is currently logged in (instead of the one who recorded the replay)
  • Game clock under the playing field and times of the completed sprint modes printed in chat now show time as minutes:seconds.milliseconds.
  • Replay page shows the "advanced stats" section by default
  • User profile shows stats either cumulative or based on the last 100 games
  • Line-goals of Sprint and Cheese are selectable directly from the main menu
  • Room creation: possible to create rooms for up to 28 players (selectable as "No limit") which is now the default option, room name is by default pre-filled with the user name
  • Fixes & Minor changes:
    • Join link for private rooms has a better format and is autoselected when clicked
    • SZ,ZS no longer disabled in the Free play practice mode
    • The thinking emoji is available also in the in-game lobby chat
    • Speedhack avoidance using server-side control measurements for sprint modes
    • Fixed a small discrepancy in a final time on the replay clock if rewind was used several times
    • Fixed a bug that allowed one to join non-existent rooms
    • (Internal change) Replays stored as files converted to database storage Graph of replay count
IPB Image



Known bugs (expected to be fixed during the next week):
- Occasional desync of all the fields (as spectator) (image)
- Player placed 1st has a flashing "1st" overlay.
- Opponent's screen sometimes tops out but the player still plays. (thanks Namcheela for testing)
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zzymyn
post Jul 27 2018, 01:34 PM
Post #135


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Something weird just happened when I was playing 40L sprint, the game ended after only 2 lines?? https://jstris.jezevec10.com/replay/730333 That score should be deleted :O
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