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> What is Tetris lag?
zaphod77
post Jul 5 2012, 08:46 AM
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There are three main types of tetris lag.

1) Slight lag in response of beyboard or display. This really only matters when playing TAP or TI, as the play speed of them gets very fast, and those few milliseconds can mean the difference between a premature lock and a success.

2) The game responding horribly. This is known to happen a lot on tetris friends.

3) THe period when you are adjusting from one tetris games' control to another games very different control. Common causes of this type of tetlag are switching to and from flat side down orientation, changing from step reset to move reset and back, switching from hard drop to sonic drop and back, and switching from bottom based to center based rotation systems. Nearly all of these are triggered when switching between TGM games and modern Guideline games.
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myndzi
post Jul 5 2012, 10:40 AM
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QUOTE(XaeL @ Jun 22 2012, 05:41 AM) *

Ps/2 uses interrupts.
USB uses polling.

USB @ 1000hz is still slower than interrupts due to the fact that keyboard interrupts take less than 1ms to notify the relevant hardware controller.


This is true as far as it goes, but 1000 polls a second is a bit overkill when the game only cares about every 1/60th of a second...

In short, you're not likely to notice or care - but if it makes you feel better PS/2 is technically advantageous, probably.

Note: interrupts may take priority on the system bus but that doesn't mean that they aren't queued up as usual in the O/S to be dealt with the same way...
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XaeL
post Jul 5 2012, 10:44 AM
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QUOTE(myndzi @ Jul 5 2012, 10:40 AM) *

Note: interrupts may take priority on the system bus but that doesn't mean that they aren't queued up as usual in the O/S to be dealt with the same way...

Agreed but still, in general interrupts > polling (dependant on overheads of interrupts BLAH BLAH)


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QUOTE(Paradox @ Dec 16 2010 @ 05:52 PM)
Like many setups here, it is useful if your opponent doesn't move and you get 4 Ts in a row.
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