HOME WORLD FORUMS WIKI VIDEOS RECORDS
5941 members and stacking!
     Welcome guest, please login or sign up

Live Stream Calendar
12 Pages V « < 3 4 5 6 7 > »   
Reply to this topicStart new topic
> 4-Wide Guide, library of knowledge regarding 4-wide combos
Rating  4
DannyBars
post Jul 16 2010, 06:08 PM
Post #41


Tetris Apprentice
Group Icon
Posts: 147
Joined: 22-January 10



i personally think 4 gap is a little overrated, so i do 4 wide, i like it cuz its faster and if your careful u wont early top out all that often


--------------------
"Do or do not, there is no try" - Yoda
User is offlinePM
Go to the top of the page
+Quote Post
KeroKai
post Jul 16 2010, 07:39 PM
Post #42


Tetris Specialist
Group Icon
Posts: 222
Joined: 22-June 10



I've no problem with T-spins because people that tetris well can eventually over come it. I'm sure there are many here that can perform 4-wides or 3-wides, and still feel that it's over-powered against your normal game. It doesn't help the fact that people's methods in countering seem to be consisting of either Sub 50 speeds or using their own combos.

It's like the first page suggests, it's a method of stealing a couple of wins against the elite. That pretty much sums it up.
User is offlinePM
Go to the top of the page
+Quote Post
Ravendarksky
post Jul 16 2010, 10:53 PM
Post #43


Tetris Professional
Group Icon
Posts: 758
Joined: 23-July 09



QUOTE(blazen_azn @ Jul 16 2010, 05:23 PM) *

the only person imo that can bash combos is SS

everyone else should stop bitching about the power of combos because they probably cant do them.

its kinda like "tspins are overpowered because they send so many lines and i dont know how to do them"

i wonder why so many use tspins nowadays....

to those who can counter 4 wides, well done


I think the reason people bash them is because they are easy.. even terrible players can bust out a 6-7 combo 3 wide very easily


--------------------
User is offlinePM
Go to the top of the page
+Quote Post
pawnzo
post Feb 9 2011, 11:16 PM
Post #44


Tetris Novice
Group Icon
Posts: 34
Joined: 9-February 11



I'm new to Tetris, Hell I just found out about Tspins about a week ago.

So im practicing this 4 wide combo thing, and I kinda just wanted to know if a pro player could consistently never have breaks in their combo. I know its going to take a while for me to get used to doing combos perfectly but im at the point where I dont know if i am just misplacing blocks or if some set ups are just utterly impossible.

If a typical 'pro' loads up nullpomino and sets it on race to like 99, would he get it the majority of the time?
User is offlinePM
Go to the top of the page
+Quote Post
XaeL
post Feb 9 2011, 11:21 PM
Post #45


Tetris Grand Master
Group Icon
Posts: 2,338
Joined: 30-June 09



QUOTE(pawnzo @ Feb 9 2011, 11:16 PM) *

If a typical 'pro' loads up nullpomino and sets it on race to like 99, would he get it the majority of the time?

No but his average would be above 15


--------------------
IPB Image


QUOTE(Paradox @ Dec 16 2010 @ 05:52 PM)
Like many setups here, it is useful if your opponent doesn't move and you get 4 Ts in a row.
User is online!PM
Go to the top of the page
+Quote Post
ManOfMiracles
post Feb 9 2011, 11:39 PM
Post #46


Tetris Professional
Group Icon
Posts: 651
Joined: 1-June 10



A complete 99 combo on nullpo combo race is rare. I've done it a few times. But that's it, a few times.
A 4-wide pro would get about 50 at most before the combo breaks very soon.
But you shouldn't really make a 99 combo top priority; that mode should be used mostly to build up your speed.


--------------------
\
User is offlinePM
Go to the top of the page
+Quote Post
ZeroT
post Feb 10 2011, 12:15 AM
Post #47


Tetris Specialist
Group Icon
Posts: 275
Joined: 28-January 10



QUOTE(ManOfMiracles @ Feb 9 2011, 11:39 PM) *

A complete 99 combo on nullpo combo race is rare. I've done it a few times. But that's it, a few times.
A 4-wide pro would get about 50 at most before the combo breaks very soon.
But you shouldn't really make a 99 combo top priority; that mode should be used mostly to build up your speed.

I disagree, combo race mode is great because in its length, it allows you to encounter many different situations. In my opinion it is the best tool around to build your combo string proficiency. So if you can do the build, but are having trouble with the actual combo, playing this mode on nullpo will help.

Oh and as MoM said there are only a handful of people that have actually done a 99 combo, so dont get discouraged. Start with a much lower goal and build up from say 20 to 25 to 30 etc. Practice Grin.png GL


--------------------
☠ ZeroT
User is offlinePM
Go to the top of the page
+Quote Post
Profane
post Mar 2 2011, 04:21 PM
Post #48


Tetris Professional
Group Icon
Posts: 504
Joined: 2-July 09



My biggest problem right now is countering combos. I've had to switch my starting approach a ton to adjust to combo's. I think most know me as a BB player who's drowning in this TOJ/TF world lol. So far the only way i seem to be able to counter combos is to combo myself. i pretty much have to start stacking for a combo and if i don't get immediate garbage from my opponent then i know he's stacking for a combo and we combo duel i guess and thats for opponents who are considerably slower then me. i just don't understand the system sometimes, i remember the other day on Null i sent over three tetrises one was B2B before my opponent even started his combo and i still got topped out.


--------------------
IPB Image
User is offlinePM
Go to the top of the page
+Quote Post
ManOfMiracles
post Mar 3 2011, 08:06 AM
Post #49


Tetris Professional
Group Icon
Posts: 651
Joined: 1-June 10



Well profane, the reason combos get to you is because you don't have an apm as high as you need to. I know you already do, but you need to try to add some t-spins to your arsenal.
Once you perform them well, combos shouldn't be a problem for you at all. Smile.png


--------------------
\
User is offlinePM
Go to the top of the page
+Quote Post
kevincentius
post May 1 2011, 09:13 AM
Post #50


Tetris Novice
Group Icon
Posts: 98
Joined: 17-June 10



Yea especially if you are using some effective T-Spin openings and do it at fairly fast speed combo stackers might just end up starting the combo early if not topping out Sticking Out Tongue.png .
Well except the 4-wide on the center O_o I haven't thought about it before (coz I've never faced anyone with any 4-wide openings)

I hope I understand this thread correctly.

So are these the conclusion of this thread?
- the 4-wide center is overpowered?
- combos on TF is overpowered?
- something has to be changed to prevent the two things above?
- combos are very good for beginners?
User is offlinePM
Go to the top of the page
+Quote Post

12 Pages V « < 3 4 5 6 7 > » 
Reply to this topicStart new topic
3 User(s) are reading this topic (3 Guests and 0 Anonymous Users)
0 Members:

 

©2009-2013 Hard Drop Community & Forum
harddrop.com is not sponsored or endorsed by The Tetris Company or its subsidiaries.