HDTL Season 2 begins June 4th
. Signups will be open until May 25th. Weekends until then will have random preseason matches from the currently registered teams.
Team owners: post in this thread to sign up. Please include your full roster. Please see the detail sections on rosters and scheduling for major changes before committing your team. The scheduling penalties are particularly harsh sounding, but I don't expect them to be a big problem and will exercise leniency where it is appropriate.Scheduling threadStandingsDetailed rulesFormat
This league will be played on Nullpomino. The regular season will be a round robin series of best-of-5 matches made up of individual sets played with settings chosen randomly from pre-designed types (see below). Each game type will be revealed before that set is played at match time, after which team captains will choose which player will play that set.
Teams will be ranked by matches won, then by fewest set losses, and finally by differential if necessary. The match will end when one team wins 3 sets.
Finals will be serial elimination as before, with best-of-7 matches. Each team will be able to choose one game type to "thumbs down" - these types will be played last, with preference going to the higher seeded team.Teams
Teams will be a group of players with a designated owner and (optional) captain. Roster changes will take effect from the time I am notified by the team owner and noone else. Players may notify me themselves if they wish to leave a specific team. Players may not participate in matches for 7 days after joining a team. Each player on a team must use the same name and tripcode for every game they participate in this season.
You will not be allowed to play for your team unless you are using the name and tripcode you are rostered under. Team owners, please include the players' Nullpomino handle and tripcode in your roster submissions if you can, otherwise I will collect them at the first available opportunity.
The owner may specify a captain as well. The captain is allowed to schedule matches and decide who plays a set. Either may designate a temporary captain for a week in case of unavailability, real life interference, or whatever.Scheduling
I will announce matches before Wednesday each week. Teams have until the following Wednesday to agree on a day and time to meet. Valid match times are from Friday at 6PM PST to Sunday at 11PM PST.Strikes
Three strikes, you're out. Your match scores will be struck from the record and you will not be scheduled to participate in the rest of the season. You will receive a strike for failing to show three players to a match. That is to say, if the match ends with one or more sets forfeited due to no eligible players, your team will receive a strike. Chronic laxity in scheduling may also earn a strike on my judgement.Matches
Each match will consist of up to 5 sets. The game type will be announced before each set is played, and the team will be allowed 5 minutes to decide who will play that set. Players who have participated in a previous set that ended in victory will not be allowed to play further sets.
This is the "winners out" system from the HDTL1 finals. If you were subbed out and your substitute won the set, you are still ineligible to play in further sets.Sets
Each set will be first to 7 games, win by 2. Players will be responsible for watching the chat in case their captain calls a timeout.Timeouts
Teams are allowed 15 minutes of timeout, which the captains can use however they want. Up to 5 minutes will be automatically deducted if a team has no eligible players to play a set. After those 5 minutes, that set will be forfeit.Substitutions
Teams are allowed one substitution, which the captains may use however they want. Game types
There are seven. Changes are bolded. All 7-preview rules were changed to 6; 7 was actually a mistake. All rules except G are now 1g instead of 0g. EZ only applies to Immoble, so I removed it from the rest for clarity. (In T-spin modes on Nullpo, EZ-T currently counts as a mini, at least if the "back" two corners are both blocked.)
Type A: 100% change on attack, 6 previews, bag randomizer, T-spins only (4-point), B2B: on, garbage block: on, garbage cancel: on, combos: on, perfect clear: on, soft drop
Type B: 100% change on attack, change garbage hole for B2B
, 6 previews, bag randomizer, All-spins (Immobile), EZ: on, B2B: on, garbage block: on, garbage cancel: on, combos: off, perfect clear: on, sonic drop
Type C: 100% change on attack, 6 previews, bag randomizer, no spins, B2B: off, garbage block: on, garbage cancel: on, combos: on, perfect clear: on
, soft drop
Type D: 100% change per-line garbage, 3 previews, 4-history randomizer, no spins, B2B: on, garbage block: on, garbage cancel: off, combos: off, perfect clear: off, sonic drop
Type E: 100% change per-line garbage, 1 preview, memoryless randomizer, no spins, B2B: off, garbage block: off, counter: off, combos: off, perfect clear: off, no hold
, wall-only wallkicks
, soft dropType F: 30% change per-line, 6 previews, bag randomizer, T-spins only (4-point), B2B: on, garbage block: off, garbage cancel: on, combos: off, perfect clear: on, soft dropType G: 30% change per-line, 3 previews, 4-history randomizer, no spins, B2B: off, garbage block: off, garbage cancel: off, combos: off, perfect clear: off, 20G gravity, ARS (Ti) kicks, max lock delay
Remember to remove any spaces from the preset codes when importing them. Presets will need to be used with the corresponding rule file.