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> A sad day for fangame makers: Tetris Holding, LLC v. Xio Interactive, Inc
Rosti_LFC
post Aug 4 2012, 10:13 AM
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QUOTE(gif @ Aug 4 2012, 08:22 AM) *

Copyright does not protect the idea for a game...

The 'idea' behind Tetris being "you tessellate blocks and they clear lines when you complete them" - it's well stated in the court case that this alone isn't protected

QUOTE(gif @ Aug 4 2012, 08:22 AM) *

...its name or title...

They're covered by trademark law (if you register them, which TTC have), not copyright

QUOTE(gif @ Aug 4 2012, 08:22 AM) *

or the method or methods for playing it

You can hardly copyright "using a keyboard/gamepad", and this was never a point of contention in the Xio case.

QUOTE(gif @ Aug 4 2012, 08:22 AM) *

Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles.

The key word here being "similar". Not "exactly the same" principles, which is what Mino was judged to be.

But yeah, all of these add up to a general point that if fangame developers put a bit of creativity into the gameplay and interface then as long as they can afford to defend any lawsuit they'd probably be OK. Which has been said before in this thread.


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Wojtek
post Aug 4 2012, 11:41 AM
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QUOTE(Rosti_LFC @ Aug 4 2012, 12:13 PM) *
...

Mr pretty cool guy, please stop finally, you are making me sick. Somehow this is not how games copyright works outside tetris company. I don't know if you just trolling so hard or what?


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Rosti_LFC
post Aug 4 2012, 01:13 PM
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QUOTE(Wojtek @ Aug 4 2012, 11:41 AM) *

Somehow this is not how games copyright works outside tetris company.

It totally does work that way outside Tetris. The difference is that most games these days are far more complex and it's far easier to take the basic idea and create something that, while the core gameplay is the same, fundamentally has a different look and feel to it.

Or, alternatively you get games where the concept isn't registered to anyone, so clones are a free-for-all (as is seen with LoL and all the other DotA clones), or where the company which came up with the idea is a fairly small independent venture without the financial ability to sustain a major lawsuit (as is the case for most of the games that Zynga has shamelessly ripped off).

Tetris sits in a fairly unique niche of being one of the few simplistic old-school games that is still being held as intellectual property and is being monetised. Most other games out there are complex enough to allow side-stepping, or are no longer being claimed as IP and are therefore not subject to copyright complaints. And most of the existing lawsuits in this area are from decades ago, where the legal issues around software copyright and software patents weren't so heavily in favour of the original creators.

Regardless of stuff said in this thread, the overlying fact is that the court, what with all its lawyers and judges and whatnot, decided that this is how copyright law works in the US, and until that decision gets overturned I really don't see how a programmer from Poland (who seems to have a penchant for making clones of existing games, and therefore can be said to have considerable bias) can claim to understand the US copyright and surrounding legal system better.


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Wojtek
post Dec 18 2012, 04:29 AM
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i wonder will taito be sued too?
http://www.youtube.com/watch?v=1B7jxuznYoo


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zaphod77
post Dec 29 2012, 04:11 PM
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DOn't you mean will taito sue

But seriously, it seems that TTCs strategy is they own everything in any authentic tetris game. It's right in their guideline document. So yeah, it really looks like their strategy is to be able to point at your tetromino game, and be able to say that every part of it is directly ripped from SOME official game.

Also, it seems that there is a very specific reason TGM was made an Authentic Tetris Game, despite failure to follow the Guideline. Yup, it's because it covers most of the useful deviations from the Guideline. It was not simply them throwing Japan a bone. TTC recognizes that it's a good game, and thus wishes to be able to prosecute those who clone it.

Guideline has flat side down. TGM has flat side up.
Guideline has move rest. TGM has step reset.
Guideline has Cyan i piece. TGM has red I piece.
Guideline has outline ghot. TGM has faded copy ghost.
Guideline has hard drop. TGM has firm drop.
Guideline has SRS. TGM has ARS, which is the most useful rotation system known that doesn't fit it.

I'm not sure Mihara realized what TTC was up to when they made his game Authentic... Note that Mihara is known to respect original tetromino games, such as DTET. He just doesn't want HIS game being cloned.
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Wojtek
post Dec 29 2012, 07:15 PM
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QUOTE(zaphod77 @ Dec 29 2012, 05:11 PM) *

DOn't you mean will taito sue

no.


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Paradox
post Dec 29 2012, 08:13 PM
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this has to be one of the worst companies ever lol. Sue everyone remotely similar to tetris, copy other game to use as their own.


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caffeine
post Feb 4 2013, 04:29 PM
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TTC has won the final judgement.
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Barneey
post Feb 4 2013, 04:39 PM
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Rest in pieces
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XaeL
post Feb 4 2013, 11:22 PM
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QUOTE(zaphod77 @ Dec 29 2012, 04:11 PM) *

Guideline has flat side down. TGM has flat side up.
Guideline has move rest. TGM has step reset.
Guideline has Cyan i piece. TGM has red I piece.
Guideline has outline ghot. TGM has faded copy ghost.
Guideline has hard drop. TGM has firm drop.
Guideline has SRS. TGM has ARS, which is the most useful rotation system known that doesn't fit it.

Exactly.

And for block appearances they have everything too.


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QUOTE(Paradox @ Dec 16 2010 @ 05:52 PM)
Like many setups here, it is useful if your opponent doesn't move and you get 4 Ts in a row.
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