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> 4-Wide Guide, library of knowledge regarding 4-wide combos
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DarthDuck
post Sep 10 2011, 10:50 AM
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QUOTE(yazichima @ Sep 10 2011, 05:58 AM) *

Hey anyone use 'mini' 4- wides mid game?

I know there's a lot of anti-4wide sentiment here on Harddrop, but as I've been trying to learn 4wide recently I've noticed how well it merges with other styles. Say you are trying to spam fractals and you want TBlocks, you can just stack everything to the left and right until you get what you want. After your btb tspin you have a 4wide mini.

I think if 4wides are looked at as a way to deal with unwanted pieces, then just about any technique can be incorporated. This is even true in the opposite regard: if you are "trying" to stack a 4wide center then you put your unwanted pieces in the middle. Often this gives you tspin double or triple setups as well as tetrises down the middle.

But if you want to stick to using 4wides and limit how much you use other methods, then I think that starting the combo as soon as you run into a stacking error (rather than putting it in the center), can give you a nice 7 or 8 combo (13 or 17 lines) in 10-20 seconds.

And I hate items as much as anyone, but I find myself joining party item rooms sometimes just to build a 4wide for those line piece items. If you do that then you are sure to get some "wtf"s.


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Pyrrhonian disclaimer: If I use assertive language, then I only do so as a manner of speaking. I might say "the sun will rise tomorrow", but deep down, like anything else, I can never really know that. So if I ever make a strong claim, it's probably because I am that much more unsure of it and am hoping to provoke correction.
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zaphod77
post Sep 10 2011, 04:37 PM
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Um, I fever isn't even a party item. it's a standard item, as I recall.

ANd yes, it's by far the easiest way to abuse 4 wide. ANyone who sets up a decent 4 wide and gets that item just wins, and that goes double for center gap..

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ManOfMiracles
post Sep 10 2011, 06:09 PM
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QUOTE(DarthDuck @ Sep 10 2011, 10:50 AM) *

if you are "trying" to stack a 4wide center then you put your unwanted pieces in the middle. Often this gives you tspin double or triple setups as well as tetrises down the middle.

Lol no. If you are getting setups in your 4-wide then you are doing it wrong.

Do you know how many rows are required for a tetris? Four. The point of the 4-wide is to get a long combo chain, and a tetris in your combo would send four lines in exchange for four rows; but if those four rows were empty, then you could have potentially sent 16 lines.

You and yazichima are trying too hard.


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yazichima
post Sep 10 2011, 06:50 PM
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QUOTE(ManOfMiracles @ Sep 10 2011, 06:09 PM) *

Lol no. If you are getting setups in your 4-wide then you are doing it wrong.

Do you know how many rows are required for a tetris? Four. The point of the 4-wide is to get a long combo chain, and a tetris in your combo would send four lines in exchange for four rows; but if those four rows were empty, then you could have potentially sent 16 lines.

You and yazichima are trying too hard.


Whoah.... waita minute. My idea didn't include anything actually inside the 4-wide gap, just building over tetris gaps from garbage, or using prophecy tspins over the actual built-up part, not inside the gap
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Paul676
post Sep 10 2011, 06:51 PM
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MoM - you don't get it - if you can't stack/get a bad piece to upstack your 4-wide, you can plonk it in the bottom of the well. With those, you can sometimes use 2 or 3 of the lines to get tsds or tsts. That's what he's saying, and it's true


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DarthDuck
post Sep 10 2011, 07:23 PM
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QUOTE(Paul676 @ Sep 10 2011, 06:51 PM) *

if you can't stack/get a bad piece to upstack your 4-wide, you can plonk it in the bottom of the well. With those, you can sometimes use 2 or 3 of the lines to get tsds or tsts. That's what he's saying, and it's true

Right, deviating from a pure 4wide stack is not ideal, but if leftover pieces cause you to tetris down the center, then you can start restacking until you have it about 19 rows high. Disclaimer: Only do this in big rooms.

The problem is if it's 1v1 and you INSIST on sticking with 4wide, then it's better to have a nerfed stack then send the tetris because any noob will be able to exploit your clean garbage. So in 1v1, if the stacking really starts to go haywire, then I would abandon the 4wide and just do back to backs down the center which is arguable more respectable anyway.

To respond more personally, I am over my 4wide phase and this has become the reverse. I am "trying" to open with fractals down the center but when I mess it up or don't get an early line piece I just default into 4wide.

Overall, my point is that if you are trying to 4wide, then you often get a surprising opportunity to do something else which is comparable or better. And likewise when you are trying to use tspins dominantly, it's easy to end up with a 4wide-mini if you are stacking unwanted pieces to the side. Even if this unplanned 4wide mini is only 5 rows tall it can be enough to clinch a game.


QUOTE(zaphod77 @ Sep 10 2011, 04:37 PM) *

Um, I fever isn't even a party item. it's a standard item, as I recall.

I doublechecked and it is available both in standard items and party items.


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Pyrrhonian disclaimer: If I use assertive language, then I only do so as a manner of speaking. I might say "the sun will rise tomorrow", but deep down, like anything else, I can never really know that. So if I ever make a strong claim, it's probably because I am that much more unsure of it and am hoping to provoke correction.
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Paradox
post Sep 10 2011, 07:25 PM
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Ima 4 wide every game now, and if it fails i'll just top myself out


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coolmaninsano
post Sep 14 2011, 12:02 AM
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Just sayin'.
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ZeroT
post Sep 21 2011, 03:33 PM
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Wanna fight me Aaron :O

JS


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cloudstack
post Nov 6 2011, 11:27 AM
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Can't seem to understand the 4 way method. Smile.png this one a nice technique. but I do prefer to learn the t spin plus tetris method as a way of winning although this one is much more easier to learn I think. Smile.png


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