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> New Tetris online : mickael.pusku.com
Integration
post Nov 6 2013, 05:35 PM
Post #31


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It's possible. Like I said before gravity (speed) doesn't increase after level 9 or 10. If you can handle that speed, you can play forever (AKA the N-Blox effect). If you get 250 to 300 points per level, you just have to play 34-40 levels to get a score of 9,999 points.
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Mickael_Tetris
post Nov 6 2013, 09:12 PM
Post #32


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Indeed, after a certain level, the speed increases plus.J 'I corrected it.
I had to modify the calculation of points and time bonus for the current record can be improved.

Mickael
http://mickael.pusku.com/
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Integration
post Nov 7 2013, 07:07 PM
Post #33


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Again: You reward too much completing a level. 500 bonus points per level is too much if you can't get more than 100 points with Tetrising. If the scores on the leaderboard are too high, then just divide them by 5 or whatever (or multiply all following scores by a number).

I recommend the following scoring system:
- Timer starts at 120 seconds. Left time is added to your score
- Plus 10 points if you cleared the 20 lines
- Single = 1 point = 1 point per line
- Double = 3 points = 1.5 points per line
- Triple = 8 points = 2.66 points per line
- Tetris = 20 points = 5 points per line

About speed curve: I reached level 15 at the end. I had no chance to beat this level. However, I had no problems completing the previous level. So I suggest to adjust the speed curve.

Your current time per row (grid cell) is something like this (0.7 is just representive):
const*0.7^level

I would change it to something like this (lower bound could be time per row in current level 16):
lower bound + const*0.7^level
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Mickael_Tetris
post Nov 12 2013, 09:40 PM
Post #34


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Thank you for your suggestions.

Do you know any sites or forums where I can promote my site ?

Mickael
http://mickael.pusku.com
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Mickael_Tetris
post Nov 20 2013, 11:04 PM
Post #35


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Nobody wants to help me?
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ohitsstef
post Nov 20 2013, 11:10 PM
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I'm sure you can link your game here
. ---- .
somewhere

If you link HD on your site


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We do not forgive. We do not forget.
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Mickael_Tetris
post Nov 22 2013, 07:50 PM
Post #37


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Thank you for your reply.

I added a link to Hard Drop.
Who should I ask to put a link to my site ?

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ohitsstef
post Nov 22 2013, 07:57 PM
Post #38


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Pm Blink he is admin


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Mickael_Tetris
post Dec 3 2013, 09:23 PM
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Hi,

I change the site so that the window does not move when you press the arrow keys to play.

Mickael
http://mickael.pusku.com/
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Integration
post Dec 4 2013, 05:56 PM
Post #40


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I had to notice that nothing has really changed in the past 3 weeks. The locking pieces are still flashing when you start the game, your final score majorly depends on how many levels you complete and there is still a lack of harddrop (or well implemented soft drop).
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gerdhal
post Dec 5 2013, 01:10 AM
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Hey! I like it Wink.png fresh take on design..
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morningpee
post Dec 5 2013, 05:06 AM
Post #42


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QUOTE(Integration @ Dec 4 2013, 05:56 PM) *
your final score majorly depends on how many levels you complete

To be fair, this is a fairly common scoring method in survival games. Gavin Ward's Tetris, which has a fairly strong following, uses this method. Not saying I support it.
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Mickael_Tetris
post Dec 27 2013, 10:35 PM
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thank you for your comments
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Mickael_Tetris
post Jan 26 2014, 12:55 PM
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I beat my record Smile.png
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Mickael_Tetris
post Feb 2 2014, 03:28 PM
Post #45


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Hi all,

I added a new game on my website: Yatze (Yams)
If you want to try, here is the link: http://mickael.pusku.com/yatze/yz.php
You can use your same account on Tetris.

Thank you in advance for your comments.

Mickal
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