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> Demand a non flash/browser based game from TTC?
caffeine
post Jul 17 2012, 10:49 PM
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QUOTE(Integration @ Jul 17 2012, 02:05 PM) *

So we can at least agree...

You do realize you're talking to Rosti, right?

=b xD jkjk
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Paradox
post Jul 18 2012, 12:05 AM
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^^ xD so true


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Beastin_Shen
post Jul 18 2012, 01:30 AM
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QUOTE(Integration @ Jul 17 2012, 07:05 PM) *

There is another company protecting their intellectual property, which means insecurity for developers. First off, I wouldn't recommend anybody trying to monetarize their game, as they can be sued. And now imagine a small fan game creator spending time and money (server) in their game. Do you want to risk getting sued - even if the chance is very small?


Agreed here, Id love to make a tetris game that shows innovation to the genre through rpg and adventure co-op, as well as the roots with multiplayer. too bad


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Rosti_LFC
post Jul 18 2012, 06:57 AM
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QUOTE(Integration @ Jul 17 2012, 07:05 PM) *

And now imagine a small, but steady Tetris community being confronted with a new game made by a big company, which is more advertised, which has higher search engine rankings, and so on. Some people will switch over for sure.


What does this have to do with copyright though? Say Blockbox or Cultris or Nullpomino had nothing to fear with regards of copyright - would Tetris Friends still not be made by a bigger company, more advertised, higher search engine rankings, etc?

Games like Tetris Friends have more pulling power because they have the Tetris trademark, and they'd have that regardless of whatever input devs had. And really, if they didn't and it was fine for various companies to put games out and call it Tetris, there's no guarantee at all that it'd really help matters, because you'd get tons of "Tetris" games of varying quality, and it's unlikely that the general populace would filter out the best one as their game of choice to have the highest search rank and such (just look at Neave Tetris aka N-Blox).

QUOTE(Integration @ Jul 17 2012, 07:05 PM) *

Tetris Friends gave many games the last punch.

It quite possibly did, but I think that's largely irrelevant to copyright law and more down to the fact that most fan-made games were completely dead in terms of development. When was the last time TNET got improved? The gap between Cultris and Cultris II was absolutely huge too. Most of the fan-games that are now dead haven't seen any real development work in ages. When there are so many games to choose from then people are always going to be inclined to switch to the next big thing, and that's never going to be the game that hasn't seen any development progress in over five years. TF might have killed some games off, but if it didn't then TOP or Cultris II or whatever probably would have done anyway.


I think your point on copyright stopping teams of people coming in to try and make good, monetised Tetris games is half-valid, but I think that in practice it hasn't actually stopped it from happening. We don't have Blockles any more (though really, no great loss IMO), and Blockbox got hit with C&D notification that potentially resulted in the development work stopping (though I'm not sure - it was a while ago so I've forgotten the time scale, Deniax never said anything to that effect [and actually seemed quite amused by it at the time], and I don't know why they wouldn't also take the game down if they were genuinely concerned), but other than the recent Mino ruling there's not been a court precedent against fan-games and the general attitude has been "you'll be fine so long as you don't have -tris as a name".

Copyright is the reason we don't have TGM4, it's the reason that maybe we don't have (m)any professionally-made Tetris clones, but as far as the fan-game scene goes I don't think it's had much of an impact, because the mentality amongst the scene has been one of largely not giving a sh** about lawsuits because people mostly didn't believe they'd happen so long as they avoided the name. Sure it makes monetising games difficult, but a key aspect for most games that would be considered fan-games is that they're given away for free anyway and they're labours of love rather than investments of time and money expecting to see a financial return.

If by "fan-game" you actually meant "all unofficial Tetris clones" then sure, copyright hurts that middle ground between free fan-games and TTC products, but if you were actually referring to fan-games then I think you're wide of the mark. People who have wanted to make fan-games have mostly just gone and done it (even if they're not available beyond a closed group of people) with very little concern for gameplay copyright because until a month ago nobody thought there was any reason to worry (and based off the Mino case, if you're genuinely being innovative and creative, and increasing the "variety" in games out there, I don't think you have reason to worry).


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Integration
post Jul 18 2012, 03:31 PM
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100 % agree. Congratulation, you won a debate over the internet.

I use the term "copyright" for everything involving law. I don't differ in this regard. And yes, I also counted Tetris clones on multigame websites (Blockles, Blockbox, Multris) as fan games (although they try to earn money via advertisements and unlocking features such as unlimited playtime), when they try to develop their own concepts. Sometimes, the transitions are floating. For example, Multris evolved from a pure fan game to profit-orientated - and back.
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Integration
post Aug 20 2012, 10:07 PM
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Sorry for the thread necromancy, but that, what I have to say, will fit in here the most.

On computers, official games will always be browser games, as they can attract a bigger audience, which can be exploited comercially. So it's just a matter of how you exploit them efficiently. I think, Tetris Friends or Tetris Online Japan failed in this regard. You don't really have to spend one cent to play there. Limiting the playtime - like Tetris Battle does - is a better way. However, you have to prevent people to register multiple accounts. Thus Facebook. And Flash games and Facebook are going hand in hand.

I think, Tetris Battle could become a commercial success with a better Arena. Battle Bombs should also work nice there, when garbage sent by Tetrises and T-Spins is reduced (perhaps some expert settings).

And I want to encounter the preconception, that Flash games must be laggy. I think, it is just the way Tetris Friends (and many other Tetris games) is programmed. It just checks, which keys are pressed, at the beginning of each frame. So when framerate is low (and framerate on TF seems to be steady low; it tells me 40 FPS, when I hit Shift + F1), it doesn't know, in which order you pressed left/rotate/drop or it might even ignore some keystrokes. Perhaps the synchronization of sent garbage can be tricky, but it should be more important, that your movements are smooth (and this is possible in Flash).

Anyway, for the economic reason listed above, I think, Tetris Friends will be closed in around one year. The semi-professional Tetris scene will refuse to spend real money for their hobby and will move on completely to unofficial guideline games (like Tetris Online Poland or NullpoMino). The question is, what The Tetris Company will do then. Will they just ignore the Tetris scene or will they try to take down those games? Dunno.
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iphys
post Aug 20 2012, 10:37 PM
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QUOTE(Integration @ Aug 20 2012, 10:07 PM) *

It just checks, which keys are pressed, at the beginning of each frame. So when framerate is low (and framerate on TF seems to be steady low; it tells me 40 FPS, when I hit Shift + F1), it doesn't know, in which order you pressed left/rotate/drop or it might even ignore some keystrokes.


This pretty much explains all my problems with Tetris Friends. If they're going to make browser games for the computer, at least give us the option to buy a non-browser version that works properly. It doesn't make Tetris look very beautiful when you watch the top players and they're all misdropping every 5 seconds, which doesn't really help the cause of making Tetris into a competitive/spectator "sport."
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cafeche
post Aug 20 2012, 10:50 PM
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I will be a fastest tetris. Conserve my Other Tetris Games! ^_^


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XaeL
post Aug 21 2012, 09:06 AM
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QUOTE(cafeche @ Aug 20 2012, 10:50 PM) *

I will be a fastest tetris. Conserve my Other Tetris Games! ^_^

Me too.


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QUOTE(Paradox @ Dec 16 2010 @ 05:52 PM)
Like many setups here, it is useful if your opponent doesn't move and you get 4 Ts in a row.
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yotipo91
post Aug 21 2012, 10:36 PM
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you guys are crazy, i just want to spend money for my power ups and armor


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