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> 4-Wide Guide, library of knowledge regarding 4-wide combos
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coolmaninsano
post May 1 2011, 10:45 AM
Post #51


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QUOTE(kevincentius @ May 1 2011, 02:13 AM) *
So are these the conclusion of this thread?
- the 4-wide center is overpowered?
- combos on TF is overpowered?
- something has to be changed to prevent the two things above?
- combos are very good for beginners?
- 4-wide side is just as powerful
- combos on TF are just as powerful as combos on TOJ or NullpoMino
- equal anyway
- Combos are good for beginners looking for edges against better players.
Also, four wide sh**-flinging civilized discusion thread.
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yazichima
post Jul 10 2011, 04:13 AM
Post #52


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hey, I just encountered an impossible situation when starting with a l piece (starting with a left l start I got J, z and s). Do you know if there are any impossible situations for starts with z/s? or the s/z alt?
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ZeroT
post Jul 10 2011, 03:47 PM
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There are tons of times where you will have impossible situations. If you are talking about combo race, then you can simply restart. In game you have use those pieces in your build up or skim them away.


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myndzi
post Jul 10 2011, 06:19 PM
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If you have to start stacking to cancel, you're screwed. If it was allspins, you could maybe have set up a JSD to cancel with and ditch a couple pieces. If it's combo race, you could lay the J flat, blocking the hole, and knock out a 4-residue combo up until you're able to stack into the bottom again with a vertical I or something.



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yazichima
post Jul 11 2011, 06:15 AM
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you're right... there are sooo many impossibles
it just seemed like all the pros never ran into them how often do you think you run into them? (I just wanna know if I'm getting any good at planning ahead with my previews)
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ZeroT
post Jul 11 2011, 03:15 PM
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I made a quick video of me playing combo race. I make tons of mistakes all the time and frankly im not as good at this as I was a year ago.

Read the description: Combo Race Gameplay


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caffeine
post Sep 3 2011, 10:39 PM
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I'm just going to leave this here:

http://waka.nu/tetris/ren/
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DarthDuck
post Sep 4 2011, 03:37 AM
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That is exactly the mindtrip I've been looking for... I just made it my new homepage.
QUOTE(caffeine @ Sep 3 2011, 10:39 PM) *

tyvm!

I don't fully understand this chart but I like staring at it:
IPB Image



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ZeroT
post Sep 4 2011, 09:52 AM
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Well there you have it lol


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yazichima
post Sep 10 2011, 05:58 AM
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Hey anyone use 'mini' 4- wides mid game? Maybe just six or seven high, even less. I was thinking they could be especially effective because they don't have to be tall, they could be built on the side more safely because of their shortness meaning they'd be fast to build, and it gives good messy garbage. This could be combined with a prophecy TSD into a Tetris over the optimal garbage. I think this would be a great KO move that could be approached even from a great height by simply modifying it to a center gap style. I doubt I'm inventing this move, so if you've used it, tell me what you think.
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