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> 4-Wide Guide, library of knowledge regarding 4-wide combos
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xbxcv
post Dec 18 2011, 02:04 AM
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what do u think is the best counter of 4 wide?
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Barneey
post Dec 18 2011, 04:33 AM
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QUOTE(xbxcv @ Dec 18 2011, 02:04 AM) *

what do u think is the best counter of 4 wide?


Early pressure, don't allow them to stack their 4 wide enough for it to be a big threat.
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dispo_io
post Dec 18 2011, 06:19 AM
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QUOTE(Barneey @ Dec 17 2011, 11:33 PM) *

Early pressure, don't allow them to stack their 4 wide enough for it to be a big threat.


I think tspins should do it, but you have to be consistent and not break b2b bonus.
I think it takes 7 tetriminos to make 4 combo, 14 tetriminos to make 8 combo and so on ...
You get a t tetrimino every 7 tetriminos or so, so you should be able to do t-spin doubles.

Low tpm differential case:
First 7 blocks:
combo potential added = 4, lines sent by spinner = 4, remaining height in 4wide matrix = 12
Next 7 blocks
combo potential added = 4, lines sent by spinner = 5, remaining height in 4 wide matrix = 3
only 2 of the remaining rows can be filled by 4wider

At this point, 4wider will probably start combo. Combo potential from built up 4wide should be about 8-11 (depending on where garbage hole is for 4wider)
Lines sent from 8-11 combo is 13-25 I believe. But it also takes 8 tetriminos to do 8 combo, which allows for another t-spin sending 6 lines. By the end of this, you will be somewhere in the top half of the matrix with easy to downstack garbage (becase garbage hole changes less for higher combos).

Thats a hypothetical scenario and assumes E+ settings. but i hope u see that its possible to survive 4wide. Some mitigating factors: 4widers confidence and DAS level, the t-spin setup u use (t-spin triples and doubles), whether its a centre or a side 4w, 4w style (3x starting minos in gap vs hole-less start).
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xbxcv
post Jan 5 2012, 09:04 AM
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w/c is much better 4 wide or 3 wide?
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coolmaninsano
post Jan 5 2012, 09:38 AM
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QUOTE(xbxcv @ Jan 5 2012, 01:04 AM) *
w/c is much better 4 wide or 3 wide?
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StarBen
post Jun 19 2012, 05:40 AM
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hi guys!

is there any noob friendly guides for doing a 4wide combo?
my head hurts just reading this because i cannot understand a thing Smile.png
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XaeL
post Jun 19 2012, 11:05 AM
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QUOTE(StarBen @ Jun 19 2012, 05:40 AM) *

hi guys!

is there any noob friendly guides for doing a 4wide combo?
my head hurts just reading this because i cannot understand a thing Smile.png

errr. i really don't see the hard part.



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QUOTE(Paradox @ Dec 16 2010 @ 05:52 PM)
Like many setups here, it is useful if your opponent doesn't move and you get 4 Ts in a row.
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Shizi
post Jun 20 2012, 07:13 PM
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4wide walks into a bar and asks "where's the counter?"


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jackh1771
post Jul 1 2012, 07:21 PM
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[QUOTE]

K so what would you say the best technique is for someone that plays Arena on Tetris Friends? I'm a rank 17 and I've been looking around for different strategies and came across this. I originally left two open columns for combos until I saw this. Sometimes this works great for me but I wanted to know what you would suggest for what I play.
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MarioThePhenom
post Jul 1 2012, 07:57 PM
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QUOTE
K so what would you say the best technique is for someone that plays Arena on Tetris Friends? I'm a rank 17 and I've been looking around for different strategies and came across this. I originally left two open columns for combos until I saw this. Sometimes this works great for me but I wanted to know what you would suggest for what I play.


uhh, whateveryou want? lol... just do whatever youre most comfortable with and/or you like the most. if you like to two wide, go for it, if you wanna 4 wide, why not.



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QUOTE(Panda @ Mar 9 2013, 05:28 AM) *
Lol no, that's ludacris. I have a sentence generator, Blink....
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