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PabloNex
post Nov 17 2016, 08:11 PM
Post #31


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Suggestion: add tetris battle and tetris friends sounds effects. Also a battle 2 player with bombs and 5 ko would be very cool. Also I want to just say thanks for creating jstris, my favourite tetris for sprint Grin.png
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jezevec10
post Nov 17 2016, 11:01 PM
Post #32


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Update: sprint games will save a replay
Sample replay (click Load at the bottom): http://jstris.jezevec10.com/replay/7964
Replays of the latest sprints: http://jstris.jezevec10.com/sprint?type=4
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BestN00b
post Nov 18 2016, 03:13 PM
Post #33


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hey jez, I found a bug. My sprint reset key is 'r'. When I'm in sprint mode, and I'm typing in the chat, pressing r while typing still resets the sprint.
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PabloNex
post Nov 29 2016, 02:40 PM
Post #34


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Suggestion: Add ultra 2 mins
Thanks!
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jezevec10
post Feb 12 2017, 11:23 PM
Post #35


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Update: Here is what's new:
  • Option to register an account
    Having an account is not required to play, but if you have it you can better see your stats (sprint & game stats) and it lets people know you are genuine holder of the user name.
    When you load the game while you're logged in, your account name will override your chat nickname and other people will be see your name as a link to your profile.
    When you play a sprint game it gets assigned to your account. All personal bests are aggregated in a user profile.
  • More sprint modes
    Currently available are 20L, 40L, 100L. When you select one using the Show more dialog, next time you press the sprint reset key it starts the same mode until you change it again.
  • Better sprint leader-board
    More options to filter the records. It's possible to view all records + replays of your or any other account.
  • Changes in a bot room
    Targets of all real players are locked on the bot until it tops out. It's basically a team game 'all vs bot' if there are more players in the room. This should avoid letting other people wait while someone is playing long 1v1 game vs bot and it should prioritize games between real players (in case more of them meet in the bot room).
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crzy242
post Feb 13 2017, 02:17 PM
Post #36


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Thanks jez! The update looks awesome. Hooray for accounts Grin.png


--------------------
☠ crzy242
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Danieru
post Feb 13 2017, 02:22 PM
Post #37


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Thank you Jez for this awesome update!

I was thinking you could add more skins please Grin.pngD


--------------------
Just an Irish tetris player.
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PabloNex
post Feb 13 2017, 04:01 PM
Post #38


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Nice update!
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Okey_Dokey
post Feb 13 2017, 11:22 PM
Post #39


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2 1/2 suggestions

1. You use the same garbage table and consistency as Tetris Friends but you haven't line clear delay and extended garbage cancelation period (drop active piece fast enough -> garbage isn't inserted immediately) which makes combos and downstack even more powerful than it is already in TF. I suggest adding a small chance that the garbage hole switches during an attack, so that the garbage of Tetrises and T-Spins is not as clean. Example: normally a Tetris sends 4 lines of garbage with the hole in the same column. With let's say a 20% chance that the hole switches after each line, it will have 0.6 column switches in average. If you like the normal garbage system more, then you can still make a single room called "Messy Room" with that suggested system.

2. Your client is pretty fast. As seen in Cultris II and TOP, fast clients attract fast players. And fast players scare off slower players because they stand no chance in a direct duel (you will barely find anyone playing at 100 BPM in C2 because they just get slaughtered by the 150 BPM guys). As a result, fast clients will have a pretty small user base. I suggest making a single room called "Slow Room" which limits the softdrop speed and maximum autorepeat rate (something like shift the piece by one column every 33 or 50 miliseconds).

3. I think you could orientate yourself by Cultris 2's layout. For example C2 has a lobby where people from different rooms can chat with each other (e.g. good for quickfire tournaments, also message of the day) and it has some options for the room creators (enable/disable autojoin, autostart rounds).
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DEElightful21
post Feb 14 2017, 10:59 AM
Post #40


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Cool update Heart.png Heart.png Heart.png
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Okey_Dokey
post Feb 26 2017, 11:26 AM
Post #41


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Regarding the Cheese room: Does it work as intended? If you are alone in the room and press restart, then you end up with an empty field. So you have to leave the room and rejoin, if you want to play again. Also, it's a little too much lines (18 lines, field is 20 rows high). If a game starts, your first piece autolocks within 2 seconds. So if you are unprepared or your field is out of focus, then you can top out right at the start. I suggest to make Cheese available in other rooms like Sprint (maybe press F5 key). I mean some kind of refillable Cheese where you can choose between a goal of 20, 40 and 100 downstacked lines. I once made a NullpoMino League Edition mod with a Cheese mode that worked as following: The maximum number of garbage lines in your playfield is 9. Everytime you don't clear a line with a piece placement and there are less than 9 garbage lines in your field, then one garbage line is inserted. The mode also makes sure that there are at least 3 garbage lines in your field (except in the end when you've almost finished the race).


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Blink
post Mar 25 2017, 10:32 PM
Post #42


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Feature requests that would help with organizing the next HDO on this game:

Some enforce options when creating a room to ensure all players in the tournament are on the same settings:

Enable/disable 180 spins.
Enforce DAS on players
Enforce amount of piece previews
Enforce soft drop speed
Configure garbage hole change rate
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VladtheImpala
post Mar 26 2017, 04:23 PM
Post #43


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QUOTE(Blink @ Mar 25 2017, 10:32 PM) *

Feature requests that would help with organizing the next HDO on this game:

Some enforce options when creating a room to ensure all players in the tournament are on the same settings:

Enable/disable 180 spins.
Enforce DAS on players
Enforce amount of piece previews
Enforce soft drop speed
Configure garbage hole change rate



I think enforcing previews and garbage hole change rate is fine, the rest are somewhat questionable, especially DAS. I think people customize that enough that you wouldn't want to standardize it, unless you want to make everyone play slower, which I don't personally like much as an idea.
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Blink
post Mar 26 2017, 06:41 PM
Post #44


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QUOTE(VladtheImpala @ Mar 26 2017, 09:23 AM) *

QUOTE(Blink @ Mar 25 2017, 10:32 PM) *

Feature requests that would help with organizing the next HDO on this game:

Some enforce options when creating a room to ensure all players in the tournament are on the same settings:

Enable/disable 180 spins.
Enforce DAS on players
Enforce amount of piece previews
Enforce soft drop speed
Configure garbage hole change rate


I think enforcing previews and garbage hole change rate is fine, the rest are somewhat questionable, especially DAS. I think people customize that enough that you wouldn't want to standardize it, unless you want to make everyone play slower, which I don't personally like much as an idea.


These settings would only be enforced in rooms where the creator specifically turned them on. Any rooms without it wouldn't be affected. It's just another setting that tournament organizers could use to customize the rules of their tournament.

I believe it would make Jstris powerful in the sense that there would now be the ability to run a tournament simulating TDS, Tetris Splash, Puyo Tetris, etc. including their DAS/line clear delay where it wouldn't be possible before on any other platform. The balance of the original game settings would remain intact.

Forgot to add: Configure line clear delay. Garbage blocking enabled/disabled.
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Ave
post May 6 2017, 07:39 AM
Post #45


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hey jez, I really REALLY don't think this is supposed to happen.
IPB Image
http://jstris.jezevec10.com/replay/31659
this is not the first time this happens by the way. it happened a few times before too, though I didn't finish those sprints.
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