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> Multiplayer Tetris: The Definitive Rulebook
caffeine
post Dec 16 2010, 02:15 PM
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QUOTE(EnFuego @ Dec 16 2010, 08:07 AM) *

I am very certain that I've gotten garbage in the same hole as before with the opponent doing 2 b2b tetris. Could It be 100% different holes for combos and truly random (90%) for other types of garbage?

Sounds worthy of a test.
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DarkERocker
post Dec 16 2010, 02:38 PM
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Pretty interesting topic, thanks for posting this =)
I'm gonna test some of this out and hopefully get some answers out of it ^^
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meow
post Dec 16 2010, 03:29 PM
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Did this a while ago for TOJ, info is on the wiki.

http://harddrop.com/wiki/Tetris_Online_Japan
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caffeine
post Dec 16 2010, 03:39 PM
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QUOTE(meow @ Dec 16 2010, 09:29 AM) *

Did this a while ago for TOJ, info is on the wiki.

http://harddrop.com/wiki/Tetris_Online_Japan


The only thing is that the combo table is different than what this thread seems to indicate. I think new testing is in order.

Btw, Clincher tested 15 minutes worth of doubles, and it was 100% hole change every time! (We also almost got a few B2B Perfect Clear Tetrises, but no dice just yet.)
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meow
post Dec 16 2010, 04:25 PM
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Hmmm, I think what Xeal posted is correct then because it's from the config file which Wojtek decrypted. I also tested the hole change on TOJ and it lines up some of the time.
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caffeine
post Dec 16 2010, 04:31 PM
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QUOTE(meow @ Dec 16 2010, 10:25 AM) *

Hmmm, I think what Xeal posted is correct then because it's from the config file which Wojtek decrypted. I also tested the hole change on TOJ and it lines up some of the time.

Yeah, I have the tool, but not the decryption tool. I'd like to take values straight from that file. For the hole change testing, did you do a bunch of (non combo) doubles to an slow-playing, non-attacking opponent? How many times does it line up out of, say, 30 adds?
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Rosti_LFC
post Dec 16 2010, 08:34 PM
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QUOTE(caffeine @ Dec 16 2010, 03:39 PM) *

Btw, Clincher tested 15 minutes worth of doubles, and it was 100% hole change every time!

Slightly more rigorous test, but have you tried it when the garbage gets cleared away too, and not just left to pile up?


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iphys
post Dec 17 2010, 03:03 AM
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Does it count as a change on attack when you nullify incoming garbage without sending any garbage to your opponent?
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caffeine
post Dec 17 2010, 03:19 AM
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QUOTE(Rosti_LFC @ Dec 16 2010, 02:34 PM) *

Slightly more rigorous test, but have you tried it when the garbage gets cleared away too, and not just left to pile up?


No, but good idea.

QUOTE(iphys @ Dec 16 2010, 09:03 PM) *

Does it count as a change on attack when you nullify incoming garbage without sending any garbage to your opponent?


Good question.
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post Dec 20 2010, 09:26 AM
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Ok... so why is the first one a T-Spin Single while the second is a T-Spin Mini? I still don't understand.
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Kitaru
post Dec 20 2010, 10:39 AM
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You forfeited your TST kick upgrade.

Mini status is retarded.


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myndzi
post Dec 20 2010, 12:02 PM
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The second one kicks. But it has two corners open, also. I'm not sure why it counts as a T-spin at all ;p


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Kitaru
post Dec 20 2010, 01:11 PM
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QUOTE(myndzi @ Dec 20 2010, 04:02 AM) *

The second one kicks.

So does the first. The triple kick upgrades it.

QUOTE(myndzi @ Dec 20 2010, 04:02 AM) *

But it has two corners open, also.

Look again.


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meow
post Dec 20 2010, 02:05 PM
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just for the record, TOJ counts both of those as tspin mini. did you by any chance test this on TF, chopin? nothing is ever consistent there!
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caffeine
post Dec 20 2010, 02:16 PM
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QUOTE(meow @ Dec 20 2010, 08:05 AM) *

just for the record, TOJ counts both of those as tspin mini. did you by any chance test this on TF, chopin? nothing is ever consistent there!

Doesn't TOJ count any Zero or Single T-Spin, whose last rotation used a kick, as a mini?
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