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The website techgeek reports,

While I'm not sure about the stability of the Xbox One version, on the PS4, the game still crashes upon boot for me, even after their latest patch, requiring me to turn off my network connection to even play the game. Elsewhere I've seen it crash mid-game. Reminder: This is Mother. Freaking. Tetris. On a PS4.

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Comment by Note on September 16, 2015, 7:36 pm
@NintenDarr I believe so.. :c This site here talks a bit about it:
Comment by NintenDarr on August 14, 2015, 10:26 am
@note is this true? I was looking for a NES tetris port on 3ds and could not believe it wasn't there. Basically forced to buy ultimate, which isn't as fun at all
Comment by Note on July 23, 2015, 7:59 pm
You know, it's beautiful how Ubisoft not only screwed up Tetris, but pulled the Nintendo Tetris titles off of the eShop due to Ubisoft using the Tetris silence. Beautiful. -_-
Comment by ZeRilJeDpls on June 18, 2015, 5:17 pm
What's even worst is that how can a major 1st party developer be so bad at producing something so simple as tetris
Comment by Okey_Dokey on June 15, 2015, 12:14 pm
It's been 2 weeks now since the release of the PS Vita version. I think it is still too early to criticize, that the PS4 patch hasn't fixed most issues. I can understand that Ubisoft released a bugged game (PS4, XBox One) because of Christmas sells. But what I don't understand is, why they went for the Vita version first instead of fixing the bugs? The online play of the Vita is not connected to PS4, so there's no good reason for that. It's really sad, that Tetris Ultimate will stay the only new official Tetris version for a long time. I don't even know who to blame for the fiasco. The Tetris Company for giving the rights to Ubisoft? Ubisoft for hiring SomaPlay and rushing the PS4 & XBox One release? Soma Play for needing an eternity to finish an unimaginative Tetris game? EA and Ubisoft are well known for investing more money into licenses than in the development process. Nintendo would be the better partner on the long run. I don't like the newer Nintendo Tetris games, but at least they pay attention to quality control. SomaPlay is a small company that has released only one smartphone game before they got the contract. And then they were supposed to make a multiplatform multiplayer game of a big franchise. With the new smartphone market, there are a lot of companies around, who haven't proven yet that they are able to do commissional work properly. So, I had a bad feeling from the start, but my worries were exceeded. I can't understand, why SomaPlay needed half a year to port the PS4 version to PS Vita. One problem is that nobody with enough Tetris experience was involved in the development process. In Tetris, one must convince with gameplay and that's flawed in every version so far (e.g. see garbage rules, bots, matchmaking, interaction with other players).

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