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Posted on April 26, 2013, 5:17 pm
Source: http://watch.ecstasyoforder.com/


Tetris. We've all played it, rotating the pieces and dropping them in the perfect place, or despairing as we discover a piece won't fit. You may have even joked about 'mastering' the game. But what about the people who've truly mastered Tetris? Where are the Kasparovs and Fischers, the great champions who've dedicated their minds to solving its deepest puzzles?


Ecstasy of Order tracks down just such a group of record- holding Tetris Masters as they prepare to compete in the 2010 Classic Tetris World Championship. Get an up-close look at the Masters as they reveal their secrets, recount their decades-long obsession with the game, and enter the transcendental state required to reach the highest levels known as the 'Ecstasy of Order'.


http://watch.ecstasyoforder.com/

Comments:
Comment by Sisu on May 5, 2013, 7:39 pm
further discussion: http://harddrop.com/forums/index.php?showtopic=5178 11th comment. 1st comment is now gone: Comment by Integration on April 27, 2013, 12:47 am"Where are the Kasparovs and Fischers?" LOL Are they really comparing Tetris to chess? Anyhow, interesing movie.
Comment by caffeine on May 5, 2013, 5:10 am
Yeah Ben, I agree that it would be interesting to develop a method for scoring players based on the quality of their placements (in a similar vein to what was done here: http://www.scribd.com/doc/132380754/Chess-Player-Analysis-by-Rybka-3-14ply ). Different Tetris AIs are optimized for different goals (survival, Tetrising, a mix, etc.). I've seen several Tetris AIs that do well, but none that are optimized for the complex goals of modern games AND are so much better than the best humans that they would be capable of evaluating them.
Comment by solo2001 on May 3, 2013, 12:37 am
Wow I have literally been waiting for this movie for years. Gonna rent it off iTunes asap!
Comment by benmullen on April 29, 2013, 6:15 am
@intergration: yes!! a rating system based on a vs other players concept would be awesome for determining rank! It would have to be a bit more complex than in chess to accomidate multiplayer rooms though. But a "computer analysis" of you decision making would also be nice much like the computer analysis on chess.com. I actually think tetris could learn a lot from chess in a variey of ways. we could also benifit from a "tactics trainer" mode to get better with placement decisions and that mode could change with the variety of rulesets and gravities out there. @tox: In terms of the "slowness" of NEStris, i agree really, in a way. I find the speed of cultris intoxicating (although i have reverted recently to more NES than cultris) but instead of thinking of it as slow perhaps the main issue at work in NES is timing rather than time overall. Many small movements have to be kept accurate, like wall charge and slides etc.. in order to maintain full DAS charge and be sucessful. You get a surprisingly long amount of time in between those moves, but they must still be extremely precise, which i think makes it a lot of fun, to play at least... to watch, i also think so, but maybe thats my NES loving bias ;)
Comment by Integration on April 28, 2013, 9:38 pm
"and if they were playing a game which the vid-viewer could just easily download afterwards". What do you mean by this? I know the Classic Tetris World Championships were streamed at least the last 2 years. Here's the stream of 2012: http://www.twitch.tv/teamkhaos/b/334036175
Comment by t0x on April 28, 2013, 10:37 am
yeah that could easily be the case. its just that its so much slower than what i m used to watch. and if they were playing a game which the vid-viewer could just easily download afterwards, it would be an awesome chance to advertise... so its just "meh".
Comment by Integration on April 28, 2013, 10:14 am
Actually, level 19 isn't that slow. I bet you couldn't handle much higher gravity in modern games (provided no lockdelay). Such 2 player Marathon matches are easier to follow than multiplayer for the public at large, so better suited for live events in my opinion. In 2011 there were also titles handed out for PS3 Tetris (versus + team) on the Classic World Championship. But The Tetris Company stopped supporting the creator (Robin Mihara), so he had to turn back to the roots.
Comment by t0x on April 28, 2013, 8:25 am
as someone who "grew up" with highspeed tetris, i just cant watch these ppl play. its kind of in my head that slow = bad. it really BORES me watching those guys play. also from all the great the good & modern tetris clones out there, it bugs me that the most popular one is an old one. mostly cause this wont help to get more players. its almost bad advertising imho.
Comment by Integration on April 27, 2013, 10:44 pm
"Like have a strong AI rate each placement you make and your efficieny in making it." Hm ... how about determine rankings by playing against each other? Like in chess ;)
Comment by benmullen on April 27, 2013, 11:01 am
grandiose I would agree. But really chess/tetris comparisons are pretty common. Its the origin for the word play in the TGM series I think actually. I think if I were to try to convert my "rating" from tetris in chess terms, I feel like I vary from about 2100 to 2400, nowhere in the kasparov equivalent range to be sure. but maybe Jonas is like a 2700+ I actually think it would be sort of cool one day to be able to determine ratings in tetris like chess. Like have a strong AI rate each placement you make and your efficieny in making it.

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