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Pacific Business News reports,



Honolulu-based Tetris Online Inc., which is the exclusive online licensee of The Tetris Co. and holds rights to the Tetris game in North America and Europe, has secured its first patent for infrastructure of an interactive, computer game that provides online gamers with a "real-time" game experience.



"This breakthrough of game play with improved real-time feel is remarkable and a valuable technology asset," Martin Loui, Goodsill's intellectual property counsel, said in a statement.


The exact nature of this mysterious "real-time" game experience remains to be seen. It may mean that Tetris Online has a new game in the works.

Comments:
Comment by UJS3 on March 9, 2013, 12:57 pm
Haven't they been using something like this for a long time though? How else can there be items in rally 8p?
Comment by zaphod77 on February 24, 2013, 8:28 am
It seems to me that they are attempting to patent using an AI to modify the replay, to react to attacks that it didn't face during it's construction, making it harder to knock out.
Comment by myndzi on February 21, 2013, 1:12 pm
Like I mentioned in my second comment, this patent isn't about replay multiplayer. It's about a technique to modify replay data to be responsive to the live player, to make it interactive. The point is to keep the personality of the player that played but add the interactivity / responsiveness of true back and forth. I don't quite gather how they mean to accomplish this, but it seems that some options are slowing down the replay for a time to "simulate consequences" (getting koed?), possibly changing the positions of bombs to alter the timing and quantity of garbage, and there's some mention of desynchronizing the replay somehow, I'm not sure what that means. There is also mention of recording essentially a timeline of notable events (attacks, kos, etc.) and using that information to allow deviation from the replay before synching back up. Anyway, this is more than just what you all are complaining about, so try and ... you know, investigate or something, before you go bonkers.
Comment by notgif on February 20, 2013, 5:58 pm
meh, it doesn't matter who was first... it matters who was first to patent it. duh.
Comment by XaeL on February 20, 2013, 4:19 pm
Also ghost replays in mario kart? Ghost replays in Maxi-Tune? there is plenty of prior art, this patent shouldn't have even been granted.
Comment by XaeL on February 20, 2013, 4:17 pm
OH LOL I WAS RIGHT ABOUT ASYNCHRONOUS
Comment by Wojtek on February 20, 2013, 4:07 pm
Integration, i agree 100% and said same many times. BTW blockz is older than any TTC fake multiplayer.
Comment by Integration on February 20, 2013, 3:36 pm
I thought you could patent things only, not ideas. In my opinion trivial ideas like asynchronous game play shouldn't be allowed to be patented. Anyway, I don't see much potential for Tetris. OK Tetris Battle was once successful and its asynchronous game play was even imitated in a Tetris clone called Blockz. But it will satisfy only people as long as they don't realize the fake multiplayer. Honestly, I prefer a well programmed bot. When you play against a recorded game, your opponent can't react to your tactics. Thus no real interaction. Moreover, garbage lines mustn't have holes. Solid garbage is boring. And bombs cause the problem, that your opponent might try to bomb away non-existing garbage lines.
Comment by Wojtek on February 20, 2013, 1:21 pm
next thing they should patent is lag.
Comment by myndzi on February 20, 2013, 1:09 pm
Actually... "another user and wherein an active participant, who made the request, is able to play against and experience interaction with, at least more than once during an active period of game play in the asynchronous game play environment, an apparently live participant that is representative of said another user apparently playing said game, wherein the simulated version of the game played by the another user is adapted to be different from replay of the prior game play, and is capable of causing a change in outcomes of said replay so as to enable the interaction of the apparently live participant" Looks like more than that. Could be interesting.

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