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Posted on November 26, 2011, 4:43 am
Source: http://idealab.talkingpointsmemo.com/2011/11/tetris-forever.php



"There’s no question that few games - not just videogames,
but games, pure and simple - have achieved the ubiquity of Tetris,
the addictive falling-block puzzle videogame created in 1984 by Russian
computer engineer Alexey Pajitnov in the bowels of the Soviet Academy of
Sciences. It has since gone on to sell hundreds of millions of copies and been
ported to practically every computer system since.



But 27 years later, having arguably launched the portable
and casual videogaming industries, the bitterly ironic question dogging
Pajitnov and his business partner, videogames publisher Henk Rogers, CEO of the
Tetris Company is this: Where does Tetris fit in among the modern gaming
market? Especially alongside popular modern gaming sensations “Angry Birds,”
and “Farmville.”



“You can play Tetris forever,” Rogers told TPM in a
telephone interview. “It is one of the simplest looking games out there, and
yet it is the deepest and most interesting. Most videogames are superficially very
beautiful, but have no depth. Tetris is the opposite, it has the ability to
capture your attention for years.”



“It’s hard to imagine any specific game today having the
longevity of Tetris,” agreed Peter Brinson, a game developer and professor at
the University of Southern California’s School of Cinematic Arts, “It was
seminal as a casual game, a straighforward game that was developed and run on
what is considered, by today’s standards, to be super-inferior technology.”



It’s not a stretch to say that the game, which Pajitnov developed
on an Elektronika 60
, a Soviet clone of an American PDP 11, helped launched the portable video
gaming industry, as it was thefirst
game bundled with Nintendo’s Game Boy when the device was released in 1989
,
going on to sell 150 million copies in the following years.



Tetris might also
be the first successful example
of what can be called a “casual game,”
that is, a game that appeals to an audience outside of hardcore videogamers,
including people of all ages and genders (although there’s an eternal dispute
over whether Pac Man holds the title of the first successful causal game).



The game even helped popularize an
obscure Russian folk song, “Korobeiniki,” which was used as the official Tetris
theme song.



But there’s another bittersweet truth to the success of
Tetris: For years, Pajitnov wasn’t able to profit from his creation because the rights to the game were
long contested by the Soviet (turned Russian) government and a host of
videogame companies, including Nintendo and Atari. When the rights finally
reverted back to him in 1996, he and Rogers formed the Tetris Company to
finally begin capitalizing on the success.



“For a period of 10 years, Alexy behaved like he had no
rights,” said Rogers. “They [the Russian government] were asserting themselves
even though they hadn’t done a damn thing.”



Rogers is now working furiously to expand the classic game’s
reach across all modern gaming platforms, from Facebook to Microsoft’s Kinect and beyond
- even in the face of stiff competition from more modern gaming sensations such
as Angry Birds and Farmville.



“There are 20 million games of Tetris Battle being played
on Facebook alone. But we’re going to see a peak in the number of users playing
the game simultaneously in a year or so from now,” Rogers said.



Tetris Battle -
a head-to-head Facebook version of the game - launched last summer and now
boasts more than 5 million monthly active users and a whopping 1.3 million
active daily users.



That was enough to bring Tetris
Battle
onto the bottom of the list of the Top 25 Facebook games by
daily active users in July.



But it is still not enough to put Tetris Battle in the
top 10 Facebook games by monthly users
: Number 10, Bejeweled, boasts 11.7
million monthly active users, while number 1, FarmVille, boasts an astonishing
55 million monthly active users.



Of course, Facebook is just the most recent phase of Rogers’
ambitious plans to make Tetris into a 21st century hit.



He notes that Facebook’s various paid mobile phone apps have
been downloaded more than 180 million times since they first launched six years
ago.



That’s actually quite good, even in comparison to the
runaway success of Rovio’s Angry Birds franchise, which has been downloaded a
mindblowing 500
million times across all mobile platforms
since it debuted in 2009.



And like
Rovio
, The Tetris Comapny is seeking to bring pieces of its game into the
real world in the form of merchandise.



At the Licensing International Expo in Las Vegas in June, the
Tetris Company debuted
a blitzkrieg of all-new product lines that are
set to hit in stores in the U.S. and the U.K. in time for the holiday season
this year, including T-shirts, “crazy band” elastic bracelets shaped like
Tetris pieces, lottery tickets, wall decorations, a Tetris board game, to name
a few.



A Dutch videogame publisher living in Japan, Rogers first
stumbled across Tetris at the 1988 Consumer Electronics Show in Las Vegas.
Realizing the potential of the seemingly simple but addictive game, he managed
to strike a deal with Pajitnov and the Soviets to license the game abroad, but
the latter party still owned the royalties.



Meanwhile, Robert Stein, then president of British software
company Andromeda, had also separately seen the game in Hungary and sold the
rights to U.S. company Spectrum Holobyte and Mirrorsoft UK, which in turn sold
it to Atari, launching the tangled web of licensing lawsuits that lasted nearly
a decade, as Atari
HQ
noted.



But for Rogers, the first market was crucial: Nintendo was
about to release its Game Boy handheld system into America, and Rogers
convinced the company to bundle Tetris with every device, making both Game Boy
and Tetris into overnight successes, as chronicled in the book“Game
Over.”



The popularity of the game only accelerated from there, with
every system clamoring to have its own version.



Finally, in 1996, after the rights had reverted to Pajitnov,
he and Rogers formed the Tetris Company.



It would be another 10 years before The Tetris Company
decided to pursue mobile phone and online gaming as a major part of its
business. In 2006, Rogers launched Tetris Online, Inc., precisely for this
purpose.



“Mobile wasn’t a big deal before 2005, so it’s unrealistic
to think that they should have been on handsets before then,” pointed out
Michael Pachter, an entertainment business analyst at Wedbush Securities, in an
email to TPM.



At that time, Rogers, noted that online gaming was limited
to two extremes - graphics-heavy games that cost $20 a month to play, like
Everquest, or lesser quality free flash games.



“It’s free junk and amazing stuff for ridiculous amounts of
money,” he told Pacific
Business News
. “There’s got to be a middle ground”



That said, not everyone thinks that Teris is best-equipped
to seize that middle ground, especially with the rise of mobile phone gaming
and social network gaming.



“Farmville’s value is that it’s very appropriate to
Facebook,” Brinson noted, “It creates a persistent world for people and their
friends to visit at whatever time is convenient for them, but when they leave,
that world remains and changes, providing a different experience and a built-in
mechanism for bringing people back. It’s difficult for Tetris to compete with
that.”



Pachter puts it more bluntly: “Tetris is not that big of a
deal, and comparing a simple puzzle game to what Zynga has created is lame.”



Still, Rogers isn’t worried much at all that companies such
as Rovio and Zynga, which makes Farmville, have seized the momentum while he
and Pajitnov were fighting a protracted legal battle and figuring out their
strategy going forward.



As he puts it “I’ve watched many other games come and go.
Some come along and they look like Tetris, many don’t. But only Tetris keeps
going. Tetris is the ‘Happy Birthday’ song of video games. Other songs come and
are popular for a while, but ‘Happy Birthday’ is one of the few that spans
generations.”



And like the “Happy Birthday” song, Tetris is
protected by intellectual property laws, though Rogers said The Tetris Company
only occasionally enforces its trademark, usually when imitators come too close
to replicating Tetris down to the mechanics, such as when they forced
Google to remove 35 Tetris clones from the Android marketplace in May 2010
.



But it’s Rogers upcoming plans for the Tetris brand that are
really block, er, jaw-dropping:



Let’s start with the most predictable: The Tetris movie.
“There have been several companies talking to us very seriously about moving
ahead rapidly with a Tetris Movie,” Rogers said, declining to name them due to
the nature of the discussions.



Secondly, he thinks that Tetris is well on its way to
becoming the first “virtual sport,” as in something that is played on the
professional level.



“In the same way that baseball started as an activity that
became codified and professionalized, that’s where we’re going with Tetris,”
Rogers said, saying that his company is already working on designs for team
Tetris, including 7 v 7 schemes in which players would rotate in and out of a
head-to-head match.



As proof that there’s a market for this type of approach,
Rogers points to the success of the second annual Tetris
World Championship
, which recently concluded in Los Angeles on October 16,
drawing several hundred competitors.



He wants to launch a native Kinect version within the next
year, which would automatically sense users nearby and prompt them to begin
playing. (Already, many unofficial Kinnect
hacks
for motion-controlled Tetris have been developed by programmers, but
Rogers’ would be the first official one.)



That itself is just a stepping stone to a more outlandish
goal: “The Tetrion,” a giant-screen version of Tetris that would,
theoretically, be deployed to earth-like planets around the universe to search
for life. When it detects the presence of what it thinks could be a life-form,
it would switch on and begin to attempt to play Tetris with E.T.



Rogers has built several mock-versions of the Tetrion over
the past five years at
the Burning Man festival in the Nevada Desert,
an experience favored
by several other tech entrepreneurs
, including, famously, Google’s Larry
Page and Sergey Brin
.



Rogers has attended several “Burns” over the past years,
even visiting with Pajitnov. He said that Burning Man is a phenomenon that
inspires his own “radical creativity.”



“At the [Burning Man] festival, you do things for other
people without expecting everything in return,” Rogers said. “It’s a giving
culture.”



But after having helped give Tetris to the world, Rogers and
Pajitnov could be forgiven for wanting to earn a little in return.



“People profited off of [Pajitnov’s] inventions without him
for decades,” Brinson said. “Every gamer owes him a debt, to say nothing of the
fact that Tetris is just a great game.”



And, although it may not be as flashy as the newcomers to
the casual and mobile gaming market, and though its future plans may be, at
best, eccentric, Brinson said that Tetris has one thing going for it that those
other games don’t have: nostalgia.



“Tetris is the perfect game to live on in T-shirts and
posters and other merchandise because even if not as many people play it in
years to come, it’ll live on in the consciousness of those early gamers and in
the history of videogames itself,” Brinson said. “Tetris harkens back to a time
when videogames were simple and when you could first take them anywhere.”"




Source: http://idealab.talkingpointsmemo.com/2011/11/tetris-forever.php

Comments:
Comment by CaptainPaul on November 29, 2011, 8:27 pm
"of what can be called a 'casual game,'" ...Maybe I'm not playing this game the way I'm supposed to.. haha.
Comment by tozarian on November 27, 2011, 9:25 pm
I lost it at "first virtual sport."
Comment by electrofry on November 27, 2011, 3:03 pm
you tl;dr people are going to hell for not reading this beautiful article.
Comment by Magnanimous on November 27, 2011, 1:44 pm
tl;dr
Comment by gif on November 27, 2011, 12:12 am
tl;dr

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